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bringing in the new year by changing every 2010 to 2011
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@@ -1,21 +1,21 @@
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/**
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* Copyright (c) 2006-2010 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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/**
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* Copyright (c) 2006-2011 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_JOYSTICK_SDL_JOYSTICK_H
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@@ -25,7 +25,7 @@
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#include <joystick/Joystick.h>
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#include <common/EnumMap.h>
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// SDL
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// SDL
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#include <SDL.h>
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namespace love
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@@ -45,22 +45,22 @@ namespace sdl
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// Implements Module.
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const char * getName() const;
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bool checkIndex(int index);
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int getNumJoysticks();
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const char * getName(int index);
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bool open(int index);
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bool isOpen(int index);
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bool verifyJoystick(int index);
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int getNumAxes(int index);
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int getNumBalls(int index);
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int getNumButtons(int index);
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int getNumHats(int index);
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float clampval(float x);
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float getAxis(int index, int axis);
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int getAxes(lua_State * L);
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int getBall(lua_State * L);
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bool isDown(int index, int button);
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Hat getHat(int index, int hat);
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bool checkIndex(int index);
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int getNumJoysticks();
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const char * getName(int index);
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bool open(int index);
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bool isOpen(int index);
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bool verifyJoystick(int index);
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int getNumAxes(int index);
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int getNumBalls(int index);
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int getNumButtons(int index);
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int getNumHats(int index);
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float clampval(float x);
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float getAxis(int index, int axis);
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int getAxes(lua_State * L);
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int getBall(lua_State * L);
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bool isDown(int index, int button);
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Hat getHat(int index, int hat);
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void close(int index);
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private:
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