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android: attempt to use vulkan by default when vulkan 1.1+ is supported.
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@@ -116,9 +116,8 @@ namespace vulkan { extern love::graphics::Graphics *createInstance(); }
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static const Renderer rendererOrder[] = {
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RENDERER_METAL,
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#if defined(LOVE_ANDROID) || (defined(LOVE_WINDOWS) && defined(_M_ARM64))
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// Don't prioritize Vulkan by default yet on Android - it needs more testing.
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// Also don't prioritize Vulkan on Windows ARM64 because it doesn't work.
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#if defined(LOVE_WINDOWS) && defined(_M_ARM64)
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// Don't prioritize Vulkan on Windows ARM64 because it doesn't work.
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// See https://github.com/love2d/love/issues/2196
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RENDERER_OPENGL,
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RENDERER_VULKAN,
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