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Allow merged games marked as 'release' to have their save dir directly in the appdata dir
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@@ -34,6 +34,7 @@ namespace physfs
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{
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bool hack_setupWriteDirectory();
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int w_init(lua_State * L);
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int w_setRelease(lua_State * L);
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int w_setIdentity(lua_State * L);
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int w_setSource(lua_State * L);
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int w_newFile(lua_State * L);
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