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Removed 'release mode' and love.releaseerrhand, and added love.filesystem.isFused (resolves issue #579).
Games which are fused (either via appending the .love to the executable or with --fused) automatically have the changes which previously only applied to fused games in release mode.
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@@ -38,7 +38,8 @@ namespace physfs
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bool hack_setupWriteDirectory();
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int w_init(lua_State *L);
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int w_setRelease(lua_State *L);
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int w_setFused(lua_State *L);
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int w_isFused(lua_State *L);
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int w_setIdentity(lua_State *L);
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int w_getIdentity(lua_State *L);
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int w_setSource(lua_State *L);
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