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https://github.com/love2d/love.git
synced 2026-08-19 12:14:20 +02:00
Move Canvas:getMSAA to Texture:getMSAA.
This commit is contained in:
@@ -35,6 +35,7 @@ Canvas::Canvas(const Settings &settings)
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renderTarget = true;
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renderTarget = true;
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sRGB = false;
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sRGB = false;
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requestedMSAA = settings.msaa;
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width = settings.width;
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width = settings.width;
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height = settings.height;
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height = settings.height;
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@@ -106,11 +107,6 @@ Canvas::MipmapMode Canvas::getMipmapMode() const
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return settings.mipmaps;
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return settings.mipmaps;
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}
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}
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int Canvas::getRequestedMSAA() const
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{
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return settings.msaa;
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}
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love::image::ImageData *Canvas::newImageData(love::image::Image *module, int slice, int mipmap, const Rect &r)
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love::image::ImageData *Canvas::newImageData(love::image::Image *module, int slice, int mipmap, const Rect &r)
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{
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{
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if (!isReadable())
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if (!isReadable())
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@@ -78,13 +78,9 @@ public:
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virtual ~Canvas();
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virtual ~Canvas();
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MipmapMode getMipmapMode() const;
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MipmapMode getMipmapMode() const;
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int getRequestedMSAA() const;
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virtual love::image::ImageData *newImageData(love::image::Image *module, int slice, int mipmap, const Rect &rect);
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virtual love::image::ImageData *newImageData(love::image::Image *module, int slice, int mipmap, const Rect &rect);
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virtual int getMSAA() const = 0;
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virtual ptrdiff_t getRenderTargetHandle() const = 0;
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static bool getConstant(const char *in, MipmapMode &out);
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static bool getConstant(const char *in, MipmapMode &out);
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static bool getConstant(MipmapMode in, const char *&out);
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static bool getConstant(MipmapMode in, const char *&out);
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static std::vector<std::string> getConstants(MipmapMode);
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static std::vector<std::string> getConstants(MipmapMode);
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@@ -172,6 +172,7 @@ Texture::Texture(TextureType texType)
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, mipmapCount(1)
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, mipmapCount(1)
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, pixelWidth(0)
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, pixelWidth(0)
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, pixelHeight(0)
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, pixelHeight(0)
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, requestedMSAA(1)
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, samplerState()
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, samplerState()
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, graphicsMemorySize(0)
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, graphicsMemorySize(0)
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{
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{
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@@ -397,6 +398,11 @@ float Texture::getDPIScale() const
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return (float) pixelHeight / (float) height;
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return (float) pixelHeight / (float) height;
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}
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}
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int Texture::getRequestedMSAA() const
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{
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return requestedMSAA;
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}
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void Texture::setSamplerState(const SamplerState &s)
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void Texture::setSamplerState(const SamplerState &s)
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{
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{
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if (s.depthSampleMode.hasValue && (!readable || !isPixelFormatDepthStencil(format)))
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if (s.depthSampleMode.hasValue && (!readable || !isPixelFormatDepthStencil(format)))
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@@ -181,6 +181,8 @@ public:
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void drawLayer(Graphics *gfx, int layer, const Matrix4 &m);
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void drawLayer(Graphics *gfx, int layer, const Matrix4 &m);
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void drawLayer(Graphics *gfx, int layer, Quad *quad, const Matrix4 &m);
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void drawLayer(Graphics *gfx, int layer, Quad *quad, const Matrix4 &m);
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virtual ptrdiff_t getRenderTargetHandle() const = 0;
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TextureType getTextureType() const;
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TextureType getTextureType() const;
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PixelFormat getPixelFormat() const;
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PixelFormat getPixelFormat() const;
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@@ -203,6 +205,9 @@ public:
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float getDPIScale() const;
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float getDPIScale() const;
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int getRequestedMSAA() const;
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virtual int getMSAA() const = 0;
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virtual void setSamplerState(const SamplerState &s);
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virtual void setSamplerState(const SamplerState &s);
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const SamplerState &getSamplerState() const;
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const SamplerState &getSamplerState() const;
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@@ -242,6 +247,8 @@ protected:
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int pixelWidth;
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int pixelWidth;
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int pixelHeight;
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int pixelHeight;
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int requestedMSAA;
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SamplerState samplerState;
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SamplerState samplerState;
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StrongRef<Quad> quad;
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StrongRef<Quad> quad;
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@@ -48,7 +48,9 @@ public:
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void unloadVolatile() override;
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void unloadVolatile() override;
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ptrdiff_t getHandle() const override;
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ptrdiff_t getHandle() const override;
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ptrdiff_t getRenderTargetHandle() const override { return 0; }
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int getMSAA() const override { return 1; }
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void setSamplerState(const SamplerState &s) override;
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void setSamplerState(const SamplerState &s) override;
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void generateMipmaps() override;
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void generateMipmaps() override;
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@@ -31,13 +31,6 @@ Canvas *luax_checkcanvas(lua_State *L, int idx)
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return luax_checktype<Canvas>(L, idx);
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return luax_checktype<Canvas>(L, idx);
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}
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}
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int w_Canvas_getMSAA(lua_State *L)
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{
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Canvas *canvas = luax_checkcanvas(L, 1);
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lua_pushinteger(L, canvas->getMSAA());
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return 1;
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}
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int w_Canvas_renderTo(lua_State *L)
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int w_Canvas_renderTo(lua_State *L)
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{
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{
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Graphics::RenderTarget rt(luax_checkcanvas(L, 1));
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Graphics::RenderTarget rt(luax_checkcanvas(L, 1));
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@@ -135,7 +128,6 @@ int w_Canvas_getMipmapMode(lua_State *L)
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static const luaL_Reg w_Canvas_functions[] =
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static const luaL_Reg w_Canvas_functions[] =
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{
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{
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{ "getMSAA", w_Canvas_getMSAA },
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{ "renderTo", w_Canvas_renderTo },
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{ "renderTo", w_Canvas_renderTo },
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{ "newImageData", w_Canvas_newImageData },
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{ "newImageData", w_Canvas_newImageData },
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{ "generateMipmaps", w_Canvas_generateMipmaps },
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{ "generateMipmaps", w_Canvas_generateMipmaps },
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@@ -143,6 +143,13 @@ int w_Texture_isCompressed(lua_State *L)
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return 1;
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return 1;
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}
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}
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int w_Texture_getMSAA(lua_State *L)
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{
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Texture *t = luax_checktexture(L, 1);
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lua_pushinteger(L, t->getMSAA());
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return 1;
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}
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int w_Texture_setFilter(lua_State *L)
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int w_Texture_setFilter(lua_State *L)
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{
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{
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Texture *t = luax_checktexture(L, 1);
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Texture *t = luax_checktexture(L, 1);
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@@ -330,6 +337,7 @@ const luaL_Reg w_Texture_functions[] =
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{ "getDPIScale", w_Texture_getDPIScale },
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{ "getDPIScale", w_Texture_getDPIScale },
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{ "isFormatLinear", w_Texture_isFormatLinear },
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{ "isFormatLinear", w_Texture_isFormatLinear },
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{ "isCompressed", w_Texture_isCompressed },
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{ "isCompressed", w_Texture_isCompressed },
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{ "getMSAA", w_Texture_getMSAA },
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{ "setFilter", w_Texture_setFilter },
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{ "setFilter", w_Texture_setFilter },
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{ "getFilter", w_Texture_getFilter },
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{ "getFilter", w_Texture_getFilter },
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{ "setMipmapFilter", w_Texture_setMipmapFilter },
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{ "setMipmapFilter", w_Texture_setMipmapFilter },
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