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Move Canvas:getMSAA to Texture:getMSAA.
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@@ -48,7 +48,9 @@ public:
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void unloadVolatile() override;
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ptrdiff_t getHandle() const override;
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ptrdiff_t getRenderTargetHandle() const override { return 0; }
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int getMSAA() const override { return 1; }
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void setSamplerState(const SamplerState &s) override;
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void generateMipmaps() override;
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