Allow plain arrays of a base type as shader buffer block declarations.

This commit is contained in:
Alex Szpakowski
2021-11-06 16:42:41 -03:00
parent 68977ec311
commit fb77e64f61
2 changed files with 5 additions and 5 deletions
+1 -1
View File
@@ -45,7 +45,7 @@ public:
struct StorageTextureBinding
{
Texture *texture = nullptr;
love::graphics::Texture *texture = nullptr;
GLuint gltexture = 0;
TextureType type = TEXTURE_2D;
GLenum access = GL_READ_ONLY;