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Allow plain arrays of a base type as shader buffer block declarations.
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@@ -45,7 +45,7 @@ public:
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struct StorageTextureBinding
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{
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Texture *texture = nullptr;
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love::graphics::Texture *texture = nullptr;
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GLuint gltexture = 0;
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TextureType type = TEXTURE_2D;
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GLenum access = GL_READ_ONLY;
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