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vulkan: document change in changes.txt
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@@ -323,9 +323,9 @@ public:
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const VkDeviceSize getMinUniformBufferOffsetAlignment() const;
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graphics::Texture *getDefaultTexture() const;
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VkSampler getCachedSampler(const SamplerState &);
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VkSampler getCachedSampler(const SamplerState &samplerState);
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void setComputeShader(Shader *);
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void setComputeShader(Shader *computeShader);
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std::set<Shader*> &getUsedShadersInFrame();
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graphics::Shader::BuiltinUniformData getCurrentBuiltinUniformData();
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@@ -361,11 +361,11 @@ private:
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void createImageViews();
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void createDefaultRenderPass();
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void createDefaultFramebuffers();
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VkFramebuffer createFramebuffer(FramebufferConfiguration &);
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VkFramebuffer getFramebuffer(FramebufferConfiguration &);
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VkFramebuffer createFramebuffer(FramebufferConfiguration &configuration);
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VkFramebuffer getFramebuffer(FramebufferConfiguration &configuration);
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void createDefaultShaders();
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VkRenderPass createRenderPass(RenderPassConfiguration &);
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VkPipeline createGraphicsPipeline(GraphicsPipelineConfiguration &);
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VkRenderPass createRenderPass(RenderPassConfiguration &configuration);
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VkPipeline createGraphicsPipeline(GraphicsPipelineConfiguration &configuration);
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void createColorResources();
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VkFormat findSupportedFormat(const std::vector<VkFormat> &candidates, VkImageTiling tiling, VkFormatFeatureFlags features);
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VkFormat findDepthFormat();
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@@ -381,9 +381,9 @@ private:
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void beginFrame();
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void startRecordingGraphicsCommands(bool newFrame);
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void endRecordingGraphicsCommands(bool present);
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void ensureGraphicsPipelineConfiguration(GraphicsPipelineConfiguration &);
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void ensureGraphicsPipelineConfiguration(GraphicsPipelineConfiguration &configuration);
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void updatedBatchedDrawBuffers();
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bool usesConstantVertexColor(const VertexAttributes &);
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bool usesConstantVertexColor(const VertexAttributes &attribs);
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void createVulkanVertexFormat(
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VertexAttributes vertexAttributes,
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std::vector<VkVertexInputBindingDescription> &bindingDescriptions,
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@@ -393,7 +393,7 @@ private:
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void setDefaultRenderPass();
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void startRenderPass();
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void endRenderPass();
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VkSampler createSampler(const SamplerState&);
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VkSampler createSampler(const SamplerState &samplerState);
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VkInstance instance = VK_NULL_HANDLE;
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VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
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