vulkan: document change in changes.txt

This commit is contained in:
niki
2022-09-13 13:09:57 +02:00
parent faeca1c4bc
commit fb44ddb546
7 changed files with 53 additions and 23 deletions
+9 -9
View File
@@ -323,9 +323,9 @@ public:
const VkDeviceSize getMinUniformBufferOffsetAlignment() const;
graphics::Texture *getDefaultTexture() const;
VkSampler getCachedSampler(const SamplerState &);
VkSampler getCachedSampler(const SamplerState &samplerState);
void setComputeShader(Shader *);
void setComputeShader(Shader *computeShader);
std::set<Shader*> &getUsedShadersInFrame();
graphics::Shader::BuiltinUniformData getCurrentBuiltinUniformData();
@@ -361,11 +361,11 @@ private:
void createImageViews();
void createDefaultRenderPass();
void createDefaultFramebuffers();
VkFramebuffer createFramebuffer(FramebufferConfiguration &);
VkFramebuffer getFramebuffer(FramebufferConfiguration &);
VkFramebuffer createFramebuffer(FramebufferConfiguration &configuration);
VkFramebuffer getFramebuffer(FramebufferConfiguration &configuration);
void createDefaultShaders();
VkRenderPass createRenderPass(RenderPassConfiguration &);
VkPipeline createGraphicsPipeline(GraphicsPipelineConfiguration &);
VkRenderPass createRenderPass(RenderPassConfiguration &configuration);
VkPipeline createGraphicsPipeline(GraphicsPipelineConfiguration &configuration);
void createColorResources();
VkFormat findSupportedFormat(const std::vector<VkFormat> &candidates, VkImageTiling tiling, VkFormatFeatureFlags features);
VkFormat findDepthFormat();
@@ -381,9 +381,9 @@ private:
void beginFrame();
void startRecordingGraphicsCommands(bool newFrame);
void endRecordingGraphicsCommands(bool present);
void ensureGraphicsPipelineConfiguration(GraphicsPipelineConfiguration &);
void ensureGraphicsPipelineConfiguration(GraphicsPipelineConfiguration &configuration);
void updatedBatchedDrawBuffers();
bool usesConstantVertexColor(const VertexAttributes &);
bool usesConstantVertexColor(const VertexAttributes &attribs);
void createVulkanVertexFormat(
VertexAttributes vertexAttributes,
std::vector<VkVertexInputBindingDescription> &bindingDescriptions,
@@ -393,7 +393,7 @@ private:
void setDefaultRenderPass();
void startRenderPass();
void endRenderPass();
VkSampler createSampler(const SamplerState&);
VkSampler createSampler(const SamplerState &samplerState);
VkInstance instance = VK_NULL_HANDLE;
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;