Fixed error message when an invalid vertex index is given to Mesh:setVertex, Mesh:getVertex, and Mesh:setVertexMap (resolves issue #772)

This commit is contained in:
Alex Szpakowski
2013-10-23 13:52:04 -03:00
parent cfd030d4ab
commit faf483d156
+3 -3
View File
@@ -79,7 +79,7 @@ void Mesh::setVertices(const std::vector<Vertex> &verts)
void Mesh::setVertex(size_t index, const Vertex &v)
{
if (index >= vertex_count)
throw love::Exception("Invalid vertex index: %ld", index);
throw love::Exception("Invalid vertex index: %ld", index + 1);
VertexBuffer::Bind vbo_bind(*vbo);
@@ -92,7 +92,7 @@ void Mesh::setVertex(size_t index, const Vertex &v)
Vertex Mesh::getVertex(size_t index) const
{
if (index >= vertex_count)
throw love::Exception("Invalid vertex index: %ld", index);
throw love::Exception("Invalid vertex index: %ld", index + 1);
VertexBuffer::Bind vbo_bind(*vbo);
@@ -111,7 +111,7 @@ void Mesh::setVertexMap(const std::vector<uint32> &map)
for (size_t i = 0; i < map.size(); i++)
{
if (map[i] >= vertex_count)
throw love::Exception("Invalid vertex map value: %d", map[i]);
throw love::Exception("Invalid vertex map value: %d", map[i] + 1);
}
size_t size = sizeof(uint32) * map.size();