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vulkan: fix wrong image layout validation warnings
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@@ -437,6 +437,7 @@ private:
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size_t currentFrame = 0;
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uint32_t imageIndex = 0;
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bool framebufferResized = false;
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bool transitionColorDepthLayouts = false;
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VmaAllocator vmaAllocator = VK_NULL_HANDLE;
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std::unique_ptr<Texture> standardTexture = nullptr;
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// we need an array of draw buffers, since the frames are being rendered asynchronously
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