Use triangle strips rather than triangle fans when possible.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2015-02-28 02:32:34 -04:00
parent 9313484fcc
commit faa4a33fe9
6 changed files with 46 additions and 23 deletions
+12 -7
View File
@@ -45,23 +45,28 @@ void Quad::refresh(const Quad::Viewport &v, float sw, float sh)
{
viewport = v;
vertices[0].x = 0;
vertices[0].y = 0;
vertices[1].x = 0;
// Vertices are ordered for use with triangle strips:
// 0----2
// | / |
// | / |
// 1----3
vertices[0].x = 0.0f;
vertices[0].y = 0.0f;
vertices[1].x = 0.0f;
vertices[1].y = v.h;
vertices[2].x = v.w;
vertices[2].y = v.h;
vertices[2].y = 0.0f;
vertices[3].x = v.w;
vertices[3].y = 0;
vertices[3].y = v.h;
vertices[0].s = v.x/sw;
vertices[0].t = v.y/sh;
vertices[1].s = v.x/sw;
vertices[1].t = (v.y+v.h)/sh;
vertices[2].s = (v.x+v.w)/sw;
vertices[2].t = (v.y+v.h)/sh;
vertices[2].t = v.y/sh;
vertices[3].s = (v.x+v.w)/sw;
vertices[3].t = v.y/sh;
vertices[3].t = (v.y+v.h)/sh;
}
void Quad::setViewport(const Quad::Viewport &v)
+10 -5
View File
@@ -110,15 +110,20 @@ Canvas::Canvas(int width, int height, Format format, int msaa)
float w = static_cast<float>(width);
float h = static_cast<float>(height);
// Vertices are ordered for use with triangle strips:
// 0----2
// | / |
// | / |
// 1----3
// world coordinates
vertices[0].x = 0;
vertices[0].y = 0;
vertices[1].x = 0;
vertices[1].y = h;
vertices[2].x = w;
vertices[2].y = h;
vertices[2].y = 0;
vertices[3].x = w;
vertices[3].y = 0;
vertices[3].y = h;
// texture coordinates
vertices[0].s = 0;
@@ -126,9 +131,9 @@ Canvas::Canvas(int width, int height, Format format, int msaa)
vertices[1].s = 0;
vertices[1].t = 1;
vertices[2].s = 1;
vertices[2].t = 1;
vertices[2].t = 0;
vertices[3].s = 1;
vertices[3].t = 0;
vertices[3].t = 1;
loadVolatile();
@@ -305,7 +310,7 @@ void Canvas::drawv(const Matrix &t, const Vertex *v)
glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), &v[0].s);
gl.prepareDraw();
gl.drawArrays(GL_TRIANGLE_FAN, 0, 4);
gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDisableVertexAttribArray(ATTRIB_TEXCOORD);
glDisableVertexAttribArray(ATTRIB_POS);
+6 -2
View File
@@ -265,11 +265,15 @@ const Font::Glyph &Font::addGlyph(uint32 glyph)
float tX = (float) textureX, tY = (float) textureY;
float tWidth = (float) textureWidth, tHeight = (float) textureHeight;
// 0----2
// | / |
// | / |
// 1----3
const GlyphVertex verts[4] = {
{ 0.0f, 0.0f, tX/tWidth, tY/tHeight},
{ 0.0f, float(h), tX/tWidth, (tY+h)/tHeight},
{float(w), float(h), (tX+w)/tWidth, (tY+h)/tHeight},
{float(w), 0.0f, (tX+w)/tWidth, tY/tHeight}
{float(w), 0.0f, (tX+w)/tWidth, tY/tHeight},
{float(w), float(h), (tX+w)/tWidth, (tY+h)/tHeight}
};
// Copy vertex data to the glyph and set proper bearing.
+12 -7
View File
@@ -93,26 +93,31 @@ Image::~Image()
void Image::preload()
{
// For colors.
memset(vertices, 255, sizeof(Vertex)*4);
for (int i = 0; i < 4; i++)
vertices[i].r = vertices[i].g = vertices[i].b = vertices[i].a = 255;
// Vertices are ordered for use with triangle strips:
// 0----2
// | / |
// | / |
// 1----3
vertices[0].x = 0.0f;
vertices[0].y = 0.0f;
vertices[1].x = 0.0f;
vertices[1].y = (float) height;
vertices[2].x = (float) width;
vertices[2].y = (float) height;
vertices[2].y = 0.0f;
vertices[3].x = (float) width;
vertices[3].y = 0.0f;
vertices[3].y = (float) height;
vertices[0].s = 0.0f;
vertices[0].t = 0.0f;
vertices[1].s = 0.0f;
vertices[1].t = 1.0f;
vertices[2].s = 1.0f;
vertices[2].t = 1.0f;
vertices[2].t = 0.0f;
vertices[3].s = 1.0f;
vertices[3].t = 0.0f;
vertices[3].t = 1.0f;
if (flags.mipmaps)
filter.mipmap = defaultMipmapFilter;
@@ -362,7 +367,7 @@ void Image::drawv(const Matrix &t, const Vertex *v)
glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), &v[0].s);
gl.prepareDraw();
gl.drawArrays(GL_TRIANGLE_FAN, 0, 4);
gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDisableVertexAttribArray(ATTRIB_TEXCOORD);
glDisableVertexAttribArray(ATTRIB_POS);
+1 -1
View File
@@ -355,7 +355,7 @@ void Polyline::draw()
indices[i * 6 + 2] = GLushort(i * 4 + 2);
// Second triangle.
indices[i * 6 + 3] = GLushort(i * 4 + 0);
indices[i * 6 + 3] = GLushort(i * 4 + 1);
indices[i * 6 + 4] = GLushort(i * 4 + 2);
indices[i * 6 + 5] = GLushort(i * 4 + 3);
}
+5 -1
View File
@@ -363,13 +363,17 @@ void VertexIndex::fill()
T *indices = (T *) mapper.get();
// 0----2
// | / |
// | / |
// 1----3
for (size_t i = 0; i < maxSize; ++i)
{
indices[i*6+0] = T(i * 4 + 0);
indices[i*6+1] = T(i * 4 + 1);
indices[i*6+2] = T(i * 4 + 2);
indices[i*6+3] = T(i * 4 + 0);
indices[i*6+3] = T(i * 4 + 1);
indices[i*6+4] = T(i * 4 + 2);
indices[i*6+5] = T(i * 4 + 3);
}