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synced 2026-08-13 17:10:54 +02:00
Refactor sampler state parameters for textures.
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@@ -184,19 +184,19 @@ Quad *Graphics::newQuad(Quad::Viewport v, double sw, double sh)
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return new Quad(v, sw, sh);
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}
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Font *Graphics::newFont(love::font::Rasterizer *data, const Texture::Filter &filter)
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Font *Graphics::newFont(love::font::Rasterizer *data)
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{
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return new Font(data, filter);
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return new Font(data, states.back().defaultSamplerState);
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}
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Font *Graphics::newDefaultFont(int size, font::TrueTypeRasterizer::Hinting hinting, const Texture::Filter &filter)
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Font *Graphics::newDefaultFont(int size, font::TrueTypeRasterizer::Hinting hinting)
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{
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auto fontmodule = Module::getInstance<font::Font>(M_FONT);
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if (!fontmodule)
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throw love::Exception("Font module has not been loaded.");
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StrongRef<font::Rasterizer> r(fontmodule->newTrueTypeRasterizer(size, hinting), Acquire::NORETAIN);
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return newFont(r.get(), filter);
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return newFont(r.get());
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}
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Video *Graphics::newVideo(love::video::VideoStream *stream, float dpiscale)
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@@ -402,8 +402,7 @@ void Graphics::restoreState(const DisplayState &s)
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setColorMask(s.colorMask);
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setWireframe(s.wireframe);
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setDefaultFilter(s.defaultFilter);
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setDefaultMipmapFilter(s.defaultMipmapFilter, s.defaultMipmapSharpness);
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setDefaultSamplerState(s.defaultSamplerState);
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}
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void Graphics::restoreStateChecked(const DisplayState &s)
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@@ -479,8 +478,7 @@ void Graphics::restoreStateChecked(const DisplayState &s)
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if (s.wireframe != cur.wireframe)
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setWireframe(s.wireframe);
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setDefaultFilter(s.defaultFilter);
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setDefaultMipmapFilter(s.defaultMipmapFilter, s.defaultMipmapSharpness);
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setDefaultSamplerState(s.defaultSamplerState);
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}
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Colorf Graphics::getColor() const
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@@ -923,30 +921,14 @@ const BlendState &Graphics::getBlendState() const
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return states.back().blend;
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}
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void Graphics::setDefaultFilter(const Texture::Filter &f)
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void Graphics::setDefaultSamplerState(const SamplerState &s)
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{
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Texture::defaultFilter = f;
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states.back().defaultFilter = f;
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states.back().defaultSamplerState = s;
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}
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const Texture::Filter &Graphics::getDefaultFilter() const
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const SamplerState &Graphics::getDefaultSamplerState() const
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{
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return Texture::defaultFilter;
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}
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void Graphics::setDefaultMipmapFilter(Texture::FilterMode filter, float sharpness)
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{
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Texture::defaultMipmapFilter = filter;
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Texture::defaultMipmapSharpness = sharpness;
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states.back().defaultMipmapFilter = filter;
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states.back().defaultMipmapSharpness = sharpness;
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}
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void Graphics::getDefaultMipmapFilter(Texture::FilterMode *filter, float *sharpness) const
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{
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*filter = Texture::defaultMipmapFilter;
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*sharpness = Texture::defaultMipmapSharpness;
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return states.back().defaultSamplerState;
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}
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void Graphics::setLineWidth(float width)
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