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Code cleanup
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@@ -27,7 +27,6 @@
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#include "common/Module.h"
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#include "common/math.h"
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#include "common/int.h"
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#include "common/StringMap.h"
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// Noise
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#include "libraries/noise1234/simplexnoise1234.h"
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@@ -115,10 +114,10 @@ public:
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*
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* @return Noise value in the range of [0,1].
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**/
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float simplexNoise1(float x) const;
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float simplexNoise2(float x, float y) const;
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float simplexNoise3(float x, float y, float z) const;
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float simplexNoise4(float x, float y, float z, float w) const;
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float noise(float x) const;
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float noise(float x, float y) const;
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float noise(float x, float y, float z) const;
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float noise(float x, float y, float z, float w) const;
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static Math instance;
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@@ -128,22 +127,22 @@ private:
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}; // Math
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inline float Math::simplexNoise1(float x) const
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inline float Math::noise(float x) const
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{
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return SimplexNoise1234::noise(x);
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}
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inline float Math::simplexNoise2(float x, float y) const
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inline float Math::noise(float x, float y) const
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{
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return SimplexNoise1234::noise(x, y);
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}
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inline float Math::simplexNoise3(float x, float y, float z) const
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inline float Math::noise(float x, float y, float z) const
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{
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return SimplexNoise1234::noise(x, y, z);
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}
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inline float Math::simplexNoise4(float x, float y, float z, float w) const
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inline float Math::noise(float x, float y, float z, float w) const
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{
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return SimplexNoise1234::noise(x, y, z, w);
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}
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@@ -157,18 +157,18 @@ int w_noise(lua_State *L)
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{
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case 1:
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x = luaL_checknumber(L, 1);
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val = Math::instance.simplexNoise1(x);
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val = Math::instance.noise(x);
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break;
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case 2:
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x = luaL_checknumber(L, 1);
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y = luaL_checknumber(L, 2);
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val = Math::instance.simplexNoise2(x, y);
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val = Math::instance.noise(x, y);
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break;
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case 3:
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x = luaL_checknumber(L, 1);
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y = luaL_checknumber(L, 2);
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z = luaL_checknumber(L, 3);
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val = Math::instance.simplexNoise3(x, y, z);
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val = Math::instance.noise(x, y, z);
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break;
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case 4:
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default:
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@@ -176,7 +176,7 @@ int w_noise(lua_State *L)
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y = luaL_checknumber(L, 2);
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z = luaL_checknumber(L, 3);
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w = luaL_checknumber(L, 4);
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val = Math::instance.simplexNoise4(x, y, z, w);
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val = Math::instance.noise(x, y, z, w);
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break;
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}
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