Better parameter checking for SoundData (resolves issue #764)

This commit is contained in:
Alex Szpakowski
2013-10-06 21:52:05 -03:00
parent 25caa188ba
commit f87f97e4fe
2 changed files with 17 additions and 16 deletions
+3 -3
View File
@@ -70,8 +70,8 @@ int w_SoundData_getDuration(lua_State *L)
int w_SoundData_setSample(lua_State *L)
{
SoundData *sd = luax_checksounddata(L, 1);
int i = (int)lua_tointeger(L, 2);
float sample = (float)lua_tonumber(L, 3);
int i = (int) luaL_checkinteger(L, 2);
float sample = (float) luaL_checknumber(L, 3);
EXCEPT_GUARD(sd->setSample(i, sample);)
return 0;
@@ -80,7 +80,7 @@ int w_SoundData_setSample(lua_State *L)
int w_SoundData_getSample(lua_State *L)
{
SoundData *sd = luax_checksounddata(L, 1);
int i = (int)lua_tointeger(L, 2);
int i = (int) luaL_checkinteger(L, 2);
EXCEPT_GUARD(lua_pushnumber(L, sd->getSample(i));)
return 1;