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Better parameter checking for SoundData (resolves issue #764)
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@@ -70,8 +70,8 @@ int w_SoundData_getDuration(lua_State *L)
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int w_SoundData_setSample(lua_State *L)
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{
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SoundData *sd = luax_checksounddata(L, 1);
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int i = (int)lua_tointeger(L, 2);
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float sample = (float)lua_tonumber(L, 3);
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int i = (int) luaL_checkinteger(L, 2);
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float sample = (float) luaL_checknumber(L, 3);
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EXCEPT_GUARD(sd->setSample(i, sample);)
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return 0;
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@@ -80,7 +80,7 @@ int w_SoundData_setSample(lua_State *L)
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int w_SoundData_getSample(lua_State *L)
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{
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SoundData *sd = luax_checksounddata(L, 1);
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int i = (int)lua_tointeger(L, 2);
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int i = (int) luaL_checkinteger(L, 2);
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EXCEPT_GUARD(lua_pushnumber(L, sd->getSample(i));)
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return 1;
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