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Added first review of vrld's FBO patch
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#ifndef LOVE_GRAPHICS_OPENGL_WRAP_FBO_H
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#define LOVE_GRAPHICS_OPENGL_WRAP_FBO_H
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// LOVE
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#include <common/runtime.h>
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#include "Fbo.h"
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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//see Fbo.h
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Fbo * luax_checkfbo(lua_State * L, int idx);
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int w_Fbo_render(lua_State * L);
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int w_Fbo_bind(lua_State * L);
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int w_Fbo_unbind(lua_State * L);
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int luaopen_fbo(lua_State * L);
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} // opengl
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} // graphics
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} // love
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#endif // LOVE_GRAPHICS_OPENGL_WRAP_FBO_H
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