mirror of
https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
Added first review of vrld's FBO patch
This commit is contained in:
@@ -0,0 +1,103 @@
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#include "Fbo.h"
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#include <common/Matrix.h>
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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Fbo::Fbo(int width, int height) :
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width(width), height(height)
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{
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// world coordinates
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vertices[0].x = 0; vertices[0].y = 0;
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vertices[1].x = 0; vertices[1].y = height;
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vertices[2].x = width; vertices[2].y = height;
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vertices[3].x = width; vertices[3].y = 0;
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// texture coordinates
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vertices[0].s = 0; vertices[0].t = 1;
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vertices[1].s = 0; vertices[1].t = 0;
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vertices[2].s = 1; vertices[2].t = 0;
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vertices[3].s = 1; vertices[3].t = 1;
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// generate depth buffer
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glGenRenderbuffers(1, &depthbuffer);
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glBindRenderbuffer(GL_RENDERBUFFER, depthbuffer);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height);
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glBindRenderbuffer(GL_RENDERBUFFER, 0);
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// generate texture save target
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glGenTextures(1, &img);
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glBindTexture(GL_TEXTURE_2D, img);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height,
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0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glBindTexture(GL_TEXTURE_2D, 0);
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// create framebuffer
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glGenFramebuffers(1, &fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D, img, 0);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
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GL_RENDERBUFFER, depthbuffer);
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status_ = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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// unbind buffers and texture
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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}
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Fbo::~Fbo()
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{
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glDeleteTextures(1, &fbo);
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glDeleteRenderbuffers(1, &depthbuffer);
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glDeleteFramebuffers(1, &img);
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}
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GLenum Fbo::status() const
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{
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return status_;
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}
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void Fbo::bind()
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{
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glPushAttrib(GL_VIEWPORT_BIT | GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glViewport(0, 0, width, height);
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}
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void Fbo::unbind()
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{
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glPopAttrib();
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}
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void Fbo::draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const
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{
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static Matrix t;
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t.setTransformation(x, y, angle, sx, sy, ox, oy);
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glPushMatrix();
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glMultMatrixf((const GLfloat*)t.getElements());
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glBindTexture(GL_TEXTURE_2D, img);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid*)&vertices[0].x);
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glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid*)&vertices[0].s);
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glDrawArrays(GL_QUADS, 0, 4);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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glPopMatrix();
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}
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} // opengl
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} // graphics
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} // love
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@@ -0,0 +1,46 @@
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#ifndef LOVE_GRAPHICS_FBO_H
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#define LOVE_GRAPHICS_FBO_H
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#include <graphics/Drawable.h>
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#include <graphics/Volatile.h>
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#include <common/math.h>
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#include "GLee.h"
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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class Fbo : public Drawable // Fbo vs. FBO?
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{
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public:
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Fbo(int width, int height);
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virtual ~Fbo();
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GLenum status() const; //SERIOUS DISLIKE HERE
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void bind(); //DOUBTFUL ABOUT NAME
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void unbind(); //Maybe start/stop?
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//And what about clearing, clear() isn't entirely what I want either
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//maybe make bind/start autoclear?
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virtual void draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const;
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private:
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GLsizei width;
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GLsizei height;
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GLuint fbo;
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GLuint depthbuffer;
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GLuint img;
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GLenum status_;
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vertex vertices[4];
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};
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} // opengl
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} // graphics
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} // love
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#endif // LOVE_GRAPHICS_FBO_H
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@@ -306,7 +306,7 @@ namespace opengl
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{
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SDL_GL_SwapBuffers();
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}
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void Graphics::setIcon(Image * image)
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{
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Uint32 rmask, gmask, bmask, amask;
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@@ -470,6 +470,11 @@ namespace opengl
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return new ParticleSystem(image, size);
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}
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Fbo * Graphics::newFbo(int width, int height)
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{
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return new Fbo(width, height);
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}
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void Graphics::setColor(Color c)
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{
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glColor4ubv(&c.r);
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@@ -1,14 +1,14 @@
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/**
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* Copyright (c) 2006-2010 LOVE Development Team
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*
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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@@ -43,6 +43,7 @@
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#include "Quad.h"
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#include "SpriteBatch.h"
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#include "ParticleSystem.h"
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#include "Fbo.h"
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namespace love
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{
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@@ -95,13 +96,13 @@ namespace opengl
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// Default values.
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DisplayState()
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{
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color.r = 255;
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color.g = 255;
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color.b = 255;
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color.r = 255;
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color.g = 255;
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color.b = 255;
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color.a = 255;
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backgroundColor.r = 0;
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backgroundColor.g = 0;
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backgroundColor.b = 0;
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backgroundColor.r = 0;
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backgroundColor.g = 0;
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backgroundColor.b = 0;
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backgroundColor.a = 255;
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blendMode = Graphics::BLEND_ALPHA;
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colorMode = Graphics::COLOR_MODULATE;
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@@ -126,7 +127,7 @@ namespace opengl
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Graphics();
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virtual ~Graphics();
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// Implements Module.
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const char * getName() const;
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@@ -165,18 +166,18 @@ namespace opengl
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* when the game reloads.
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**/
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void reset();
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/**
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* Clears the screen.
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**/
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void clear();
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/**
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* Flips buffers. (Rendered geometry is
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* Flips buffers. (Rendered geometry is
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* presented on screen).
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**/
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void present();
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/**
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* Sets the window's icon.
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**/
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@@ -207,13 +208,13 @@ namespace opengl
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/**
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* This native Lua function gets available modes
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* from SDL and returns them as a table on the following format:
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*
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* {
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* { width = 800, height = 600 },
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*
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* {
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* { width = 800, height = 600 },
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* { width = 1024, height = 768 },
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* ...
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* }
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*
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*
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* Only fullscreen modes are returned here, as all
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* window sizes are supported (normally).
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**/
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@@ -245,7 +246,7 @@ namespace opengl
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**/
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Image * newImage(love::filesystem::File * file);
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Image * newImage(love::image::ImageData * data);
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/**
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* Creates a Frame
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**/
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@@ -255,11 +256,13 @@ namespace opengl
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* Creates a Font object.
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**/
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Font * newFont(love::font::FontData * data);
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SpriteBatch * newSpriteBatch(Image * image, int size, int usage);
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ParticleSystem * newParticleSystem(Image * image, int size);
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Fbo * newFbo(int width, int height);
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/**
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* Sets the foreground color.
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**/
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@@ -271,7 +274,7 @@ namespace opengl
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Color getColor();
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/**
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* Sets the background Color.
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* Sets the background Color.
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**/
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void setBackgroundColor(Color c);
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@@ -383,7 +386,7 @@ namespace opengl
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PointStyle getPointStyle();
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/**
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* Gets the maximum point size supported.
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* Gets the maximum point size supported.
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* This may vary from computer to computer.
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**/
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int getMaxPointSize();
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@@ -406,7 +409,7 @@ namespace opengl
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void print(const char * str, float x, float y , float angle);
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/**
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* Draws text at the specified coordinates, with rotation and
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* Draws text at the specified coordinates, with rotation and
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* scaling.
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* @param x The x-coordinate.
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* @param y The y-coordinate.
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@@ -416,7 +419,7 @@ namespace opengl
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void print(const char * str, float x, float y , float angle, float s);
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/**
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* Draws text at the specified coordinates, with rotation and
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* Draws text at the specified coordinates, with rotation and
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* scaling along both axes.
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* @param x The x-coordinate.
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* @param y The y-coordinate.
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@@ -452,7 +455,7 @@ namespace opengl
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* @param y2 Second y-coordinate.
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**/
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void line(float x1, float y1, float x2, float y2);
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/**
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* Draws a series of lines connecting the given vertices.
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* @param ... Vertex components (x1, y1, x2, y2, etc.)
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@@ -0,0 +1,58 @@
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#include "wrap_Fbo.h"
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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Fbo * luax_checkfbo(lua_State * L, int idx)
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{
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return luax_checktype<Fbo>(L, idx, "Fbo", GRAPHICS_FBO_T);
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}
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int w_Fbo_render(lua_State * L)
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{
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Fbo * fbo = luax_checkfbo(L, 1);
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if (!lua_isfunction(L, 2))
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return luaL_error(L, "Need a function to render to fbo");
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fbo->bind();
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lua_settop(L, 2); // make sure the function is on top of the stack
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lua_pcall(L, 0, 0, 0);
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fbo->unbind();
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return 0;
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}
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int w_Fbo_bind(lua_State * L)
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{
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Fbo * fbo = luax_checkfbo(L, 1);
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fbo->bind();
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return 0;
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}
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int w_Fbo_unbind(lua_State * L)
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{
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Fbo * fbo = luax_checkfbo(L, 1);
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fbo->unbind();
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return 0;
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}
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static const luaL_Reg functions[] = {
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{ "render", w_Fbo_render },
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{ "bind", w_Fbo_bind },
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{ "unbind", w_Fbo_unbind },
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{ 0, 0 }
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};
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int luaopen_fbo(lua_State * L)
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{
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return luax_register_type(L, "Fbo", functions);
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}
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} // opengl
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} // graphics
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} // love
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@@ -0,0 +1,25 @@
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#ifndef LOVE_GRAPHICS_OPENGL_WRAP_FBO_H
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#define LOVE_GRAPHICS_OPENGL_WRAP_FBO_H
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// LOVE
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#include <common/runtime.h>
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#include "Fbo.h"
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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//see Fbo.h
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Fbo * luax_checkfbo(lua_State * L, int idx);
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int w_Fbo_render(lua_State * L);
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int w_Fbo_bind(lua_State * L);
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int w_Fbo_unbind(lua_State * L);
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int luaopen_fbo(lua_State * L);
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} // opengl
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} // graphics
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} // love
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#endif // LOVE_GRAPHICS_OPENGL_WRAP_FBO_H
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@@ -84,7 +84,7 @@ namespace opengl
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instance->setIcon(image);
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return 0;
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}
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int w_setCaption(lua_State * L)
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{
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const char * str = luaL_checkstring(L, 1);
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@@ -292,6 +292,21 @@ namespace opengl
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return 1;
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}
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int w_newFbo(lua_State * L)
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{
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int width, height;
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width = luaL_checkint(L, 1);
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height = luaL_checkint(L, 2);
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Fbo * fbo = instance->newFbo(width, height);
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//and there we go with the status... still disliked
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GLenum status = fbo->status();
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if (status != GL_FRAMEBUFFER_COMPLETE_EXT)
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return luaL_error(L, "Cannot create FBO: %d", status);
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luax_newtype(L, "Fbo", GRAPHICS_FBO_T, (void*)fbo);
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return 1;
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}
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int w_setColor(lua_State * L)
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{
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Color c;
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@@ -829,6 +844,7 @@ namespace opengl
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{ "newImageFont", w_newImageFont },
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{ "newSpriteBatch", w_newSpriteBatch },
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{ "newParticleSystem", w_newParticleSystem },
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{ "newFbo", w_newFbo },
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{ "setColor", w_setColor },
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{ "getColor", w_getColor },
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@@ -866,7 +882,7 @@ namespace opengl
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{ "setCaption", w_setCaption },
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{ "getCaption", w_getCaption },
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{ "setIcon", w_setIcon },
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{ "getWidth", w_getWidth },
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@@ -906,6 +922,7 @@ namespace opengl
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luaopen_frame,
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luaopen_spritebatch,
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luaopen_particlesystem,
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luaopen_fbo,
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0
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};
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@@ -1,14 +1,14 @@
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/**
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* Copyright (c) 2006-2010 LOVE Development Team
|
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*
|
||||
*
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||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
@@ -28,6 +28,7 @@
|
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#include "wrap_Quad.h"
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#include "wrap_SpriteBatch.h"
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#include "wrap_ParticleSystem.h"
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#include "wrap_Fbo.h"
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#include "Graphics.h"
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namespace love
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@@ -58,6 +59,7 @@ namespace opengl
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int w_newImageFont(lua_State * L);
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int w_newSpriteBatch(lua_State * L);
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int w_newParticleSystem(lua_State * L);
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int w_newFbo(lua_State * L); // commetns in function
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int w_setColor(lua_State * L);
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int w_getColor(lua_State * L);
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int w_setBackgroundColor(lua_State * L);
|
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|
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Reference in New Issue
Block a user