Add some more graphics feature and limit queries (resolves issue #1234).

love.graphics.getSupported():
 - Added “fullnpot” field, is true everywhere except on some older mobile devices. If false, mipmapping and wrap modes other than “clamp” can’t be used on non-power-of-two sized textures.
 - Added “pixelshaderhighp” field, is true everywhere except some older mobile devices. If false, “highp” precision can’t be used in pixel shaders and love will default to “mediump” instead.

love.graphics.getSystemLimits():
- Added “anisotropy” field, gets the maximum amount of anisotropy you can specify in Texture:setFilter. love will clamp anisotropy arguments greater than this value.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2016-11-25 19:35:07 -04:00
parent 5d2b0a98e5
commit f85ee6b504
5 changed files with 41 additions and 0 deletions
+6
View File
@@ -2009,6 +2009,8 @@ double Graphics::getSystemLimit(SystemLimit limittype) const
return (double) gl.getMaxRenderTargets();
case Graphics::LIMIT_CANVAS_MSAA:
return (double) gl.getMaxRenderbufferSamples();
case Graphics::LIMIT_ANISOTROPY:
return (double) gl.getMaxAnisotropy();
default:
return 0.0;
}
@@ -2024,6 +2026,10 @@ bool Graphics::isSupported(Feature feature) const
return gl.isClampZeroTextureWrapSupported();
case FEATURE_LIGHTEN:
return GLAD_VERSION_1_4 || GLAD_ES_VERSION_3_0 || GLAD_EXT_blend_minmax;
case FEATURE_FULL_NPOT:
return GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot;
case FEATURE_PIXEL_SHADER_HIGHP:
return gl.isPixelShaderHighpSupported();
default:
return false;
}