Add some more graphics feature and limit queries (resolves issue #1234).

love.graphics.getSupported():
 - Added “fullnpot” field, is true everywhere except on some older mobile devices. If false, mipmapping and wrap modes other than “clamp” can’t be used on non-power-of-two sized textures.
 - Added “pixelshaderhighp” field, is true everywhere except some older mobile devices. If false, “highp” precision can’t be used in pixel shaders and love will default to “mediump” instead.

love.graphics.getSystemLimits():
- Added “anisotropy” field, gets the maximum amount of anisotropy you can specify in Texture:setFilter. love will clamp anisotropy arguments greater than this value.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2016-11-25 19:35:07 -04:00
parent 5d2b0a98e5
commit f85ee6b504
5 changed files with 41 additions and 0 deletions
+3
View File
@@ -151,6 +151,8 @@ public:
FEATURE_MULTI_CANVAS_FORMATS,
FEATURE_CLAMP_ZERO,
FEATURE_LIGHTEN,
FEATURE_FULL_NPOT,
FEATURE_PIXEL_SHADER_HIGHP,
FEATURE_MAX_ENUM
};
@@ -167,6 +169,7 @@ public:
LIMIT_TEXTURE_SIZE,
LIMIT_MULTI_CANVAS,
LIMIT_CANVAS_MSAA,
LIMIT_ANISOTROPY,
LIMIT_MAX_ENUM
};