Merged in muddmaker/love-render-curve-segment (pull request #39)

Add BezierCurve:renderSegment
This commit is contained in:
vrld
2015-03-22 19:16:24 +01:00
5 changed files with 103 additions and 14 deletions
+2 -1
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@@ -28,6 +28,7 @@ Released: N/A
* Added Text objects and love.graphics.newText. * Added Text objects and love.graphics.newText.
* Added BMFont bitmap font file support to love.graphics.newFont and love.font. * Added BMFont bitmap font file support to love.graphics.newFont and love.font.
* Added love.window.maximize. * Added love.window.maximize.
* Added BezierCurve:renderSegment and BezierCurve:removePoint.
* Removed love.filesystem.exists (use love.filesystem.isFile or love.filesystem.isDirectory instead.) * Removed love.filesystem.exists (use love.filesystem.isFile or love.filesystem.isDirectory instead.)
* Removed the "wu" and "wd" constants for love.mousepressed (replaced by love.wheelmoved.) * Removed the "wu" and "wd" constants for love.mousepressed (replaced by love.wheelmoved.)
@@ -315,7 +316,7 @@ LOVE 0.9.0 [Baby Inspector]
* Added love.window.getIcon. * Added love.window.getIcon.
* Added t.window.icon to love.conf. * Added t.window.icon to love.conf.
* Added love.mousefocus and love.window.hasMouseFocus. * Added love.mousefocus and love.window.hasMouseFocus.
* Added custom hardware cursors via love.mouse.newCursor. * Added custom hardware cursors via love.mouse.newCursor.
* Added love.mouse.setX/setY. * Added love.mouse.setX/setY.
* Added Joystick objects. * Added Joystick objects.
* Added love.joystick.getJoystick. * Added love.joystick.getJoystick.
+48 -13
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@@ -104,35 +104,46 @@ BezierCurve BezierCurve::getDerivative() const
const Vector &BezierCurve::getControlPoint(int i) const const Vector &BezierCurve::getControlPoint(int i) const
{ {
if (i < 0) while (i < 0)
i += controlPoints.size(); i += controlPoints.size();
if (i < 0 || (size_t) i >= controlPoints.size()) while ((size_t) i >= controlPoints.size())
throw Exception("Invalid control point index"); i -= controlPoints.size();
return controlPoints[i]; return controlPoints[i];
} }
void BezierCurve::setControlPoint(int i, const Vector &point) void BezierCurve::setControlPoint(int i, const Vector &point)
{ {
if (i < 0) while (i < 0)
i += controlPoints.size(); i += controlPoints.size();
if (i < 0 || (size_t) i >= controlPoints.size()) while ((size_t) i >= controlPoints.size())
throw Exception("Invalid control point index"); i -= controlPoints.size();
controlPoints[i] = point; controlPoints[i] = point;
} }
void BezierCurve::insertControlPoint(const Vector &point, int pos) void BezierCurve::insertControlPoint(const Vector &point, int i)
{ {
if (pos < 0) while (i < 0)
pos += controlPoints.size() + 1; i += controlPoints.size();
if (pos < 0 ||(size_t) pos > controlPoints.size()) while ((size_t) i > controlPoints.size())
throw Exception("Invalid control point index"); i -= controlPoints.size();
controlPoints.insert(controlPoints.begin() + pos, point); controlPoints.insert(controlPoints.begin() + i, point);
}
void BezierCurve::removeControlPoint(int i)
{
while (i < 0)
i += controlPoints.size();
while ((size_t) i >= controlPoints.size())
i -= controlPoints.size();
controlPoints.erase(controlPoints.begin() + i);
} }
void BezierCurve::translate(const Vector &t) void BezierCurve::translate(const Vector &t)
@@ -170,7 +181,7 @@ Vector BezierCurve::evaluate(double t) const
for (size_t step = 1; step < controlPoints.size(); ++step) for (size_t step = 1; step < controlPoints.size(); ++step)
for (size_t i = 0; i < controlPoints.size() - step; ++i) for (size_t i = 0; i < controlPoints.size() - step; ++i)
points[i] = points[i] * (1-t) + points[i+1] * t; points[i] = points[i] * (1-t) + points[i+1] * t;
return points[0]; return points[0];
} }
@@ -183,6 +194,30 @@ vector<Vector> BezierCurve::render(int accuracy) const
return vertices; return vertices;
} }
vector<Vector> BezierCurve::renderSegment(double start, double end, size_t accuracy) const
{
if (controlPoints.size() < 2)
throw Exception("Invalid Bezier curve: Not enough control points.");
vector<Vector> vertices(controlPoints);
subdivide(vertices, accuracy);
if (start == end)
{
vertices.clear();
}
else if (start < end)
{
size_t start_idx = size_t(start * vertices.size());
size_t end_idx = size_t(end * vertices.size() + 0.5);
return std::vector<Vector>(vertices.begin() + start_idx, vertices.begin() + end_idx);
}
else if (end > start)
{
size_t start_idx = size_t(end * vertices.size() + 0.5);
size_t end_idx = size_t(start * vertices.size());
return std::vector<Vector>(vertices.begin() + start_idx, vertices.begin() + end_idx);
}
return vertices;
}
} // namespace math } // namespace math
} // namespace love } // namespace love
+15
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@@ -73,6 +73,12 @@ public:
**/ **/
void insertControlPoint(const Vector &point, int pos = -1); void insertControlPoint(const Vector &point, int pos = -1);
/**
* Remove the i'th control point from the curve.
* @param i Control point to remove
**/
void removeControlPoint(int i);
/** /**
* @returns Number of control points. * @returns Number of control points.
**/ **/
@@ -114,6 +120,15 @@ public:
**/ **/
std::vector<Vector> render(int accuracy = 4) const; std::vector<Vector> render(int accuracy = 4) const;
/**
* Renders a segment of the curve by subdivision.
* @param start The starting point (between 0 and 1) on the curve.
* @param end The ending point on the curve.
* @param accuracy The 'fineness' of the curve.
* @returns A polygon chain that approximates the segment along the curve
**/
std::vector<Vector> renderSegment(double start, double end, size_t accuracy = 4) const;
private: private:
std::vector<Vector> controlPoints; std::vector<Vector> controlPoints;
}; };
+36
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@@ -94,6 +94,18 @@ int w_BezierCurve_insertControlPoint(lua_State *L)
return 0; return 0;
} }
int w_BezierCurve_removeControlPoint(lua_State *L)
{
BezierCurve *curve = luax_checkbeziercurve(L, 1);
int idx = luaL_checkint(L, 2);
if (idx > 0) // 1-indexing
idx--;
luax_catchexcept(L, [&](){ curve->removeControlPoint(idx); });
return 0;
}
int w_BezierCurve_getControlPointCount(lua_State *L) int w_BezierCurve_getControlPointCount(lua_State *L)
{ {
BezierCurve *curve = luax_checkbeziercurve(L, 1); BezierCurve *curve = luax_checkbeziercurve(L, 1);
@@ -165,6 +177,28 @@ int w_BezierCurve_render(lua_State *L)
return 1; return 1;
} }
int w_BezierCurve_renderSegment(lua_State *L)
{
BezierCurve *curve = luax_checkbeziercurve(L, 1);
double start = luaL_checknumber(L, 2);
double end = luaL_checknumber(L, 3);
int accuracy = luaL_optinteger(L, 4, 5);
std::vector<Vector> points;
luax_catchexcept(L, [&](){ points = curve->renderSegment(start, end, accuracy); });
lua_createtable(L, points.size()*2, 0);
for (size_t i = 0; i < points.size(); ++i)
{
lua_pushnumber(L, points[i].x);
lua_rawseti(L, -2, 2*i+1);
lua_pushnumber(L, points[i].y);
lua_rawseti(L, -2, 2*i+2);
}
return 1;
}
static const luaL_Reg functions[] = static const luaL_Reg functions[] =
{ {
{"getDegree", w_BezierCurve_getDegree}, {"getDegree", w_BezierCurve_getDegree},
@@ -172,12 +206,14 @@ static const luaL_Reg functions[] =
{"getControlPoint", w_BezierCurve_getControlPoint}, {"getControlPoint", w_BezierCurve_getControlPoint},
{"setControlPoint", w_BezierCurve_setControlPoint}, {"setControlPoint", w_BezierCurve_setControlPoint},
{"insertControlPoint", w_BezierCurve_insertControlPoint}, {"insertControlPoint", w_BezierCurve_insertControlPoint},
{"removeControlPoint", w_BezierCurve_removeControlPoint},
{"getControlPointCount", w_BezierCurve_getControlPointCount}, {"getControlPointCount", w_BezierCurve_getControlPointCount},
{"translate", w_BezierCurve_translate}, {"translate", w_BezierCurve_translate},
{"rotate", w_BezierCurve_rotate}, {"rotate", w_BezierCurve_rotate},
{"scale", w_BezierCurve_scale}, {"scale", w_BezierCurve_scale},
{"evaluate", w_BezierCurve_evaluate}, {"evaluate", w_BezierCurve_evaluate},
{"render", w_BezierCurve_render}, {"render", w_BezierCurve_render},
{"renderSegment", w_BezierCurve_renderSegment},
{ 0, 0 } { 0, 0 }
}; };
+2
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@@ -36,12 +36,14 @@ int w_BezierCurve_getDerivative(lua_State *L);
int w_BezierCurve_getControlPoint(lua_State *L); int w_BezierCurve_getControlPoint(lua_State *L);
int w_BezierCurve_setControlPoint(lua_State *L); int w_BezierCurve_setControlPoint(lua_State *L);
int w_BezierCurve_insertControlPoint(lua_State *L); int w_BezierCurve_insertControlPoint(lua_State *L);
int w_BezierCurve_removeControlPoint(lua_State *L);
int w_BezierCurve_getControlPointCount(lua_State *L); int w_BezierCurve_getControlPointCount(lua_State *L);
int w_BezierCurve_translate(lua_State *L); int w_BezierCurve_translate(lua_State *L);
int w_BezierCurve_rotate(lua_State *L); int w_BezierCurve_rotate(lua_State *L);
int w_BezierCurve_scale(lua_State *L); int w_BezierCurve_scale(lua_State *L);
int w_BezierCurve_evaluate(lua_State *L); int w_BezierCurve_evaluate(lua_State *L);
int w_BezierCurve_render(lua_State *L); int w_BezierCurve_render(lua_State *L);
int w_BezierCurve_renderSegment(lua_State *L);
extern "C" int luaopen_beziercurve(lua_State *L); extern "C" int luaopen_beziercurve(lua_State *L);
} // math } // math