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Merged in muddmaker/love-render-curve-segment (pull request #39)
Add BezierCurve:renderSegment
This commit is contained in:
@@ -104,35 +104,46 @@ BezierCurve BezierCurve::getDerivative() const
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const Vector &BezierCurve::getControlPoint(int i) const
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{
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if (i < 0)
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while (i < 0)
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i += controlPoints.size();
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if (i < 0 || (size_t) i >= controlPoints.size())
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throw Exception("Invalid control point index");
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while ((size_t) i >= controlPoints.size())
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i -= controlPoints.size();
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return controlPoints[i];
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}
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void BezierCurve::setControlPoint(int i, const Vector &point)
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{
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if (i < 0)
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while (i < 0)
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i += controlPoints.size();
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if (i < 0 || (size_t) i >= controlPoints.size())
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throw Exception("Invalid control point index");
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while ((size_t) i >= controlPoints.size())
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i -= controlPoints.size();
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controlPoints[i] = point;
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}
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void BezierCurve::insertControlPoint(const Vector &point, int pos)
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void BezierCurve::insertControlPoint(const Vector &point, int i)
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{
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if (pos < 0)
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pos += controlPoints.size() + 1;
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while (i < 0)
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i += controlPoints.size();
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if (pos < 0 ||(size_t) pos > controlPoints.size())
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throw Exception("Invalid control point index");
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while ((size_t) i > controlPoints.size())
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i -= controlPoints.size();
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controlPoints.insert(controlPoints.begin() + pos, point);
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controlPoints.insert(controlPoints.begin() + i, point);
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}
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void BezierCurve::removeControlPoint(int i)
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{
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while (i < 0)
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i += controlPoints.size();
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while ((size_t) i >= controlPoints.size())
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i -= controlPoints.size();
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controlPoints.erase(controlPoints.begin() + i);
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}
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void BezierCurve::translate(const Vector &t)
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@@ -170,7 +181,7 @@ Vector BezierCurve::evaluate(double t) const
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for (size_t step = 1; step < controlPoints.size(); ++step)
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for (size_t i = 0; i < controlPoints.size() - step; ++i)
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points[i] = points[i] * (1-t) + points[i+1] * t;
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return points[0];
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}
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@@ -183,6 +194,30 @@ vector<Vector> BezierCurve::render(int accuracy) const
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return vertices;
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}
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vector<Vector> BezierCurve::renderSegment(double start, double end, size_t accuracy) const
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{
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if (controlPoints.size() < 2)
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throw Exception("Invalid Bezier curve: Not enough control points.");
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vector<Vector> vertices(controlPoints);
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subdivide(vertices, accuracy);
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if (start == end)
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{
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vertices.clear();
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}
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else if (start < end)
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{
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size_t start_idx = size_t(start * vertices.size());
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size_t end_idx = size_t(end * vertices.size() + 0.5);
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return std::vector<Vector>(vertices.begin() + start_idx, vertices.begin() + end_idx);
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}
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else if (end > start)
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{
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size_t start_idx = size_t(end * vertices.size() + 0.5);
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size_t end_idx = size_t(start * vertices.size());
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return std::vector<Vector>(vertices.begin() + start_idx, vertices.begin() + end_idx);
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}
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return vertices;
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}
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} // namespace math
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} // namespace love
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@@ -73,6 +73,12 @@ public:
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**/
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void insertControlPoint(const Vector &point, int pos = -1);
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/**
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* Remove the i'th control point from the curve.
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* @param i Control point to remove
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**/
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void removeControlPoint(int i);
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/**
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* @returns Number of control points.
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**/
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@@ -114,6 +120,15 @@ public:
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**/
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std::vector<Vector> render(int accuracy = 4) const;
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/**
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* Renders a segment of the curve by subdivision.
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* @param start The starting point (between 0 and 1) on the curve.
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* @param end The ending point on the curve.
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* @param accuracy The 'fineness' of the curve.
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* @returns A polygon chain that approximates the segment along the curve
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**/
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std::vector<Vector> renderSegment(double start, double end, size_t accuracy = 4) const;
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private:
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std::vector<Vector> controlPoints;
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};
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@@ -94,6 +94,18 @@ int w_BezierCurve_insertControlPoint(lua_State *L)
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return 0;
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}
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int w_BezierCurve_removeControlPoint(lua_State *L)
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{
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BezierCurve *curve = luax_checkbeziercurve(L, 1);
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int idx = luaL_checkint(L, 2);
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if (idx > 0) // 1-indexing
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idx--;
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luax_catchexcept(L, [&](){ curve->removeControlPoint(idx); });
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return 0;
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}
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int w_BezierCurve_getControlPointCount(lua_State *L)
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{
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BezierCurve *curve = luax_checkbeziercurve(L, 1);
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@@ -165,6 +177,28 @@ int w_BezierCurve_render(lua_State *L)
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return 1;
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}
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int w_BezierCurve_renderSegment(lua_State *L)
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{
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BezierCurve *curve = luax_checkbeziercurve(L, 1);
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double start = luaL_checknumber(L, 2);
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double end = luaL_checknumber(L, 3);
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int accuracy = luaL_optinteger(L, 4, 5);
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std::vector<Vector> points;
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luax_catchexcept(L, [&](){ points = curve->renderSegment(start, end, accuracy); });
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lua_createtable(L, points.size()*2, 0);
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for (size_t i = 0; i < points.size(); ++i)
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{
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lua_pushnumber(L, points[i].x);
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lua_rawseti(L, -2, 2*i+1);
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lua_pushnumber(L, points[i].y);
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lua_rawseti(L, -2, 2*i+2);
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}
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return 1;
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}
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static const luaL_Reg functions[] =
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{
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{"getDegree", w_BezierCurve_getDegree},
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@@ -172,12 +206,14 @@ static const luaL_Reg functions[] =
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{"getControlPoint", w_BezierCurve_getControlPoint},
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{"setControlPoint", w_BezierCurve_setControlPoint},
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{"insertControlPoint", w_BezierCurve_insertControlPoint},
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{"removeControlPoint", w_BezierCurve_removeControlPoint},
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{"getControlPointCount", w_BezierCurve_getControlPointCount},
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{"translate", w_BezierCurve_translate},
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{"rotate", w_BezierCurve_rotate},
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{"scale", w_BezierCurve_scale},
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{"evaluate", w_BezierCurve_evaluate},
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{"render", w_BezierCurve_render},
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{"renderSegment", w_BezierCurve_renderSegment},
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{ 0, 0 }
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};
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@@ -36,12 +36,14 @@ int w_BezierCurve_getDerivative(lua_State *L);
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int w_BezierCurve_getControlPoint(lua_State *L);
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int w_BezierCurve_setControlPoint(lua_State *L);
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int w_BezierCurve_insertControlPoint(lua_State *L);
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int w_BezierCurve_removeControlPoint(lua_State *L);
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int w_BezierCurve_getControlPointCount(lua_State *L);
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int w_BezierCurve_translate(lua_State *L);
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int w_BezierCurve_rotate(lua_State *L);
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int w_BezierCurve_scale(lua_State *L);
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int w_BezierCurve_evaluate(lua_State *L);
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int w_BezierCurve_render(lua_State *L);
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int w_BezierCurve_renderSegment(lua_State *L);
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extern "C" int luaopen_beziercurve(lua_State *L);
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} // math
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