Remove unnecessary internal constructor arguments.

This commit is contained in:
Alex Szpakowski
2017-12-24 22:08:57 -04:00
parent a31b500b03
commit f7b2598490
5 changed files with 6 additions and 6 deletions
+2 -2
View File
@@ -208,7 +208,7 @@ love::graphics::SpriteBatch *Graphics::newSpriteBatch(Texture *texture, int size
love::graphics::ParticleSystem *Graphics::newParticleSystem(Texture *texture, int size)
{
return new ParticleSystem(this, texture, size);
return new ParticleSystem(texture, size);
}
ShaderStage *Graphics::newShaderStage(ShaderStage::StageType stage, const std::string &optsource)
@@ -279,7 +279,7 @@ love::graphics::Mesh *Graphics::newMesh(const std::vector<Mesh::AttribFormat> &v
love::graphics::Text *Graphics::newText(graphics::Font *font, const std::vector<Font::ColoredString> &text)
{
return new Text(this, font, text);
return new Text(font, text);
}
void Graphics::cleanupCachedShaderStage(ShaderStage::StageType type, const std::string &hashkey)