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Remove unnecessary internal constructor arguments.
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@@ -208,7 +208,7 @@ love::graphics::SpriteBatch *Graphics::newSpriteBatch(Texture *texture, int size
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love::graphics::ParticleSystem *Graphics::newParticleSystem(Texture *texture, int size)
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{
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return new ParticleSystem(this, texture, size);
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return new ParticleSystem(texture, size);
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}
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ShaderStage *Graphics::newShaderStage(ShaderStage::StageType stage, const std::string &optsource)
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@@ -279,7 +279,7 @@ love::graphics::Mesh *Graphics::newMesh(const std::vector<Mesh::AttribFormat> &v
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love::graphics::Text *Graphics::newText(graphics::Font *font, const std::vector<Font::ColoredString> &text)
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{
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return new Text(this, font, text);
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return new Text(font, text);
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}
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void Graphics::cleanupCachedShaderStage(ShaderStage::StageType type, const std::string &hashkey)
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