Remove unnecessary internal constructor arguments.

This commit is contained in:
Alex Szpakowski
2017-12-24 22:08:57 -04:00
parent a31b500b03
commit f7b2598490
5 changed files with 6 additions and 6 deletions
+2 -2
View File
@@ -208,7 +208,7 @@ love::graphics::SpriteBatch *Graphics::newSpriteBatch(Texture *texture, int size
love::graphics::ParticleSystem *Graphics::newParticleSystem(Texture *texture, int size)
{
return new ParticleSystem(this, texture, size);
return new ParticleSystem(texture, size);
}
ShaderStage *Graphics::newShaderStage(ShaderStage::StageType stage, const std::string &optsource)
@@ -279,7 +279,7 @@ love::graphics::Mesh *Graphics::newMesh(const std::vector<Mesh::AttribFormat> &v
love::graphics::Text *Graphics::newText(graphics::Font *font, const std::vector<Font::ColoredString> &text)
{
return new Text(this, font, text);
return new Text(font, text);
}
void Graphics::cleanupCachedShaderStage(ShaderStage::StageType type, const std::string &hashkey)
+1 -1
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@@ -53,7 +53,7 @@ float calculate_variation(float inner, float outer, float var)
love::Type ParticleSystem::type("ParticleSystem", &Drawable::type);
ParticleSystem::ParticleSystem(Graphics *gfx, Texture *texture, uint32 size)
ParticleSystem::ParticleSystem(Texture *texture, uint32 size)
: pMem(nullptr)
, pFree(nullptr)
, pHead(nullptr)
+1 -1
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@@ -86,7 +86,7 @@ public:
/**
* Creates a particle system with the specified buffer size and texture.
**/
ParticleSystem(Graphics *gfx, Texture *texture, uint32 buffer);
ParticleSystem(Texture *texture, uint32 buffer);
ParticleSystem(const ParticleSystem &p);
/**
+1 -1
View File
@@ -30,7 +30,7 @@ namespace graphics
love::Type Text::type("Text", &Drawable::type);
Text::Text(Graphics *gfx, Font *font, const std::vector<Font::ColoredString> &text)
Text::Text(Font *font, const std::vector<Font::ColoredString> &text)
: font(font)
, vertexAttributes(Font::vertexFormat, 0)
, vbo(nullptr)
+1 -1
View File
@@ -39,7 +39,7 @@ public:
static love::Type type;
Text(Graphics *gfx, Font *font, const std::vector<Font::ColoredString> &text = {});
Text(Font *font, const std::vector<Font::ColoredString> &text = {});
virtual ~Text();
void set(const std::vector<Font::ColoredString> &text);