Disabled shader code for instancing

This commit is contained in:
Alex Szpakowski
2014-03-29 17:51:33 -03:00
parent e7947d9d2e
commit f65e9826d9
2 changed files with 26 additions and 23 deletions
+8 -7
View File
@@ -1317,13 +1317,14 @@ uniform vec4 love_ScreenSize;]]
#define VaryingTexCoord gl_TexCoord[0]
#define VaryingColor gl_FrontColor
#if defined(GL_ARB_draw_instanced)
#extension GL_ARB_draw_instanced : enable
#define love_InstanceID gl_InstanceIDARB
#else
attribute float love_PseudoInstanceID;
int love_InstanceID = int(love_PseudoInstanceID);
#endif]],
// #if defined(GL_ARB_draw_instanced)
// #extension GL_ARB_draw_instanced : enable
// #define love_InstanceID gl_InstanceIDARB
// #else
// attribute float love_PseudoInstanceID;
// int love_InstanceID = int(love_PseudoInstanceID);
// #endif
]],
FOOTER = [[
void main() {