Fix fsaa crash on OSX, can't enable multisampling before a window is created (bug #350)

This commit is contained in:
Bart van Strien
2012-01-06 17:04:48 +01:00
parent d218291473
commit f58f80397e
+3 -1
View File
@@ -99,7 +99,6 @@ namespace sdl
{
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, 1 ) ;
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, fsaa ) ;
glEnable(GL_MULTISAMPLE);
}
// Fullscreen?
@@ -137,6 +136,9 @@ namespace sdl
height = videoinfo->current_h;
}
if (fsaa > 0)
glEnable(GL_MULTISAMPLE);
GLint buffers;
GLint samples;