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Fix fsaa crash on OSX, can't enable multisampling before a window is created (bug #350)
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@@ -99,7 +99,6 @@ namespace sdl
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{
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SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, 1 ) ;
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SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, fsaa ) ;
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glEnable(GL_MULTISAMPLE);
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}
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// Fullscreen?
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@@ -137,6 +136,9 @@ namespace sdl
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height = videoinfo->current_h;
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}
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if (fsaa > 0)
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glEnable(GL_MULTISAMPLE);
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GLint buffers;
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GLint samples;
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