mirror of
https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
minor cleanup and fixes
This commit is contained in:
@@ -122,7 +122,7 @@ GLuint ShaderEffect::createShader(const ShaderSource &source)
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if (err == GL_INVALID_OPERATION) // should only happen between glBegin() and glEnd()
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throw love::Exception("Cannot create %s shader object.", shadertypename);
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else if (err == GL_INVALID_ENUM)
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else if (err == GL_INVALID_ENUM) // invalid or unsupported shader type
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throw love::Exception("Cannot create %s shader object: %s shaders not supported.", shadertypename, shadertypename);
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}
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@@ -189,9 +189,9 @@ bool ShaderEffect::loadVolatile()
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std::vector<GLuint> shaderids;
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std::vector<ShaderSource>::const_iterator cursource;
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for (cursource = _shadersources.begin(); cursource != _shadersources.end(); ++cursource)
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shaderids.push_back(createShader(*cursource));
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std::vector<ShaderSource>::const_iterator source;
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for (source = _shadersources.begin(); source != _shadersources.end(); ++source)
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shaderids.push_back(createShader(*source));
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if (shaderids.size() == 0)
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throw love::Exception("Cannot create shader effect: no valid source code!");
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@@ -323,9 +323,7 @@ void ShaderEffect::sendFloat(const std::string &name, int size, const GLfloat *v
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GLint location = getUniformLocation(name);
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if (size < 1 || size > 4)
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{
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throw love::Exception("Invalid variable size: %d (expected 1-4).", size);
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}
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switch (size)
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{
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@@ -58,6 +58,7 @@ public:
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ShaderEffect(const std::vector<ShaderSource> &shadersources);
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virtual ~ShaderEffect();
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std::string getWarnings() const;
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virtual bool loadVolatile();
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@@ -69,7 +70,7 @@ public:
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static std::string getGLSLVersion();
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static bool isSupported();
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static ShaderEffect *current;
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static ShaderEffect *current; // pointer to currently active ShaderEffect
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void sendFloat(const std::string &name, int size, const GLfloat *vec, int count);
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void sendMatrix(const std::string &name, int size, const GLfloat *m, int count);
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@@ -82,7 +83,7 @@ private:
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GLuint createShader(const ShaderSource &source);
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void createProgram(const std::vector<GLuint> &shaders);
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std::vector<ShaderSource> _shadersources; // list of all shader code attached to this ShaderEffect
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std::vector<ShaderSource> _shadersources; // all shader code attached to this ShaderEffect
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GLuint _program; // volatile
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@@ -1282,11 +1282,9 @@ do
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love.graphics.printf = _printf
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love.graphics.printf(...)
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end
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-- PIXEL EFFECTS
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local HEADER_LINE_COUNT = 7
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local GLSL_VERT = {
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HEADER_LINE_COUNT = 7,
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HEADER = [[
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#version 120
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#define number float
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@@ -1304,6 +1302,7 @@ void main() {
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}
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local GLSL_FRAG = {
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HEADER_LINE_COUNT = 7,
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HEADER = [[
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#version 120
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#define number float
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@@ -1325,20 +1324,20 @@ void main() {
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local s = vertcode:gsub("\r\n\t", " ")
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s = s:gsub("%w+(%s+)%(", "")
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if s:match("vec4 effect%(") then
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fragcode = vertcode
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fragcode = vertcode -- first argument contains frag shader code
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end
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if not s:match("vec4 transform%(") then
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vertcode = nil
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vertcode = nil -- first argument doesn't contain vert shader code
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end
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end
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if fragcode then
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local s = fragcode:gsub("\r\n\t", " ")
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s = s:gsub("%w+(%s+)%(", "")
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if s:match("vec4 transform%(") then
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vertcode = fragcode
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vertcode = fragcode -- second argument contains vert shader code
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end
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if not s:match("vec4 effect%(") then
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fragcode = nil
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fragcode = nil -- second argument doesn't contain frag shader code
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end
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end
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@@ -1364,10 +1363,17 @@ void main() {
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-- ati compiler message:
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-- ERROR 0:<linenumber>: error/warning(#[NUMBER]) [ERRORNAME]: <errormessage>
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linenumber, what, message = l:match("^%w+: 0:(%d+):%s*(%w+)%([^%)]+%)%s*(.+)$")
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if not linenumber then
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-- OSX compiler message:
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-- ERROR: 0:<linenumber>: <errormessage>
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what, linenumber, message = l:match("^(%w+): %d+:(%d+): (.+)$")
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end
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end
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if linenumber and what and message then
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local headerlinecount = GLSL_FRAG.HEADER_LINE_COUNT
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if shadertype == "vertex" then
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local headerlinecount = 0
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if shadertype == "fragment" then
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headerlinecount = GLSL_FRAG.HEADER_LINE_COUNT
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elseif shadertype == "vertex" then
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headerlinecount = GLSL_VERT.HEADER_LINE_COUNT
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end
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linenumber = linenumber - headerlinecount
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+38
-11
@@ -6259,12 +6259,11 @@ const unsigned char graphics_lua[] =
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@@ -6293,6 +6292,8 @@ const unsigned char graphics_lua[] =
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@@ -6336,12 +6337,17 @@ const unsigned char graphics_lua[] =
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@@ -6354,12 +6360,17 @@ const unsigned char graphics_lua[] =
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@@ -6423,16 +6434,32 @@ const unsigned char graphics_lua[] =
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Reference in New Issue
Block a user