Merge remote-tracking branch 'origin/12.0-development' into vulkan

This commit is contained in:
niki
2022-08-15 03:43:35 +02:00
22 changed files with 204 additions and 72 deletions
+1 -1
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@@ -34,7 +34,7 @@ static Variant::SharedTable *putSourcesAsSharedTable(std::vector<audio::Source *
{
Variant::SharedTable *table = new Variant::SharedTable();
for (int i = 0; i < sources.size(); i++)
for (int i = 0; i < (int) sources.size(); i++)
table->pairs.emplace_back((double) (i + 1), Variant(&Source::type, sources[i]));
return table;
+7 -7
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@@ -34,19 +34,19 @@ love::Type DataStream::type("DataStream", &Stream::type);
DataStream::DataStream(Data *data)
: data(data)
, offset(0)
, size(data->getSize())
, memory((const uint8 *) data->getData())
, writableMemory((uint8 *) data->getData()) // TODO: disallow writing sometimes?
, offset(0)
, size(data->getSize())
{
}
DataStream::DataStream(const DataStream &other)
: data(other.data)
, offset(0)
, size(other.size)
, memory(other.memory)
, writableMemory(other.writableMemory)
, offset(0)
, size(other.size)
{
}
@@ -79,7 +79,7 @@ int64 DataStream::read(void* data, int64 size)
if (size <= 0)
return 0;
if (offset >= getSize())
if ((int64) offset >= getSize())
return 0;
int64 readsize = std::min<int64>(size, getSize() - offset);
@@ -95,7 +95,7 @@ bool DataStream::write(const void* data, int64 size)
if (size <= 0 || writableMemory == nullptr)
return false;
if (offset >= getSize())
if ((int64) offset >= getSize())
return false;
int64 writesize = std::min<int64>(size, getSize() - offset);
@@ -123,7 +123,7 @@ bool DataStream::seek(int64 pos, SeekOrigin origin)
else if (origin == SEEKORIGIN_END)
pos += size;
if (pos < 0 || pos > size)
if (pos < 0 || pos > (int64) size)
return false;
offset = pos;
+2 -3
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@@ -124,7 +124,6 @@ void Text::addTextData(const TextData &t)
size_t voffset = vertOffset;
// Must be before the early exit below.
if (!t.appendVertices)
{
voffset = 0;
@@ -133,8 +132,8 @@ void Text::addTextData(const TextData &t)
textData.clear();
}
if (t.useMatrix)
t.matrix.transformXY(&vertices[0], &vertices[0], (int) vertices.size());
if (t.useMatrix && !vertices.empty())
t.matrix.transformXY(vertices.data(), vertices.data(), (int) vertices.size());
uploadVertices(vertices, voffset);
+1 -1
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@@ -527,7 +527,7 @@ void Graphics::setActive(bool enable)
void Graphics::setShaderChanged()
{
dirtyRenderState |= STATE_SHADER;
dirtyRenderState |= STATEBIT_SHADER;
++shaderSwitches;
}
+10 -2
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@@ -1414,12 +1414,17 @@ void Graphics::setStencilMode(StencilAction action, CompareMode compare, int val
if (enablestencil != gl.isStateEnabled(OpenGL::ENABLE_STENCIL_TEST))
gl.setEnableState(OpenGL::ENABLE_STENCIL_TEST, enablestencil);
GLenum glaction = GL_REPLACE;
GLenum glaction = GL_KEEP;
switch (action)
{
case STENCIL_KEEP:
glaction = GL_KEEP;
break;
case STENCIL_ZERO:
glaction = GL_ZERO;
break;
case STENCIL_REPLACE:
default:
glaction = GL_REPLACE;
break;
case STENCIL_INCREMENT:
@@ -1437,6 +1442,9 @@ void Graphics::setStencilMode(StencilAction action, CompareMode compare, int val
case STENCIL_INVERT:
glaction = GL_INVERT;
break;
case STENCIL_MAX_ENUM:
glaction = GL_KEEP;
break;
}
/**
+6 -8
View File
@@ -298,20 +298,18 @@ void Texture::createTexture()
{
if (isCompressed() && (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME))
{
int slicecount = slices.getSliceCount(mip);
size_t mipsize = 0;
if (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME)
for (int slice = 0; slice < slicecount; slice++)
{
for (int slice = 0; slice < slices.getSliceCount(mip); slice++)
{
auto id = slices.get(slice, mip);
if (id != nullptr)
mipsize += id->getSize();
}
auto id = slices.get(slice, mip);
if (id != nullptr)
mipsize += id->getSize();
}
if (mipsize > 0)
glCompressedTexImage3D(gltype, mip, fmt.internalformat, w, h, d, 0, mipsize, nullptr);
glCompressedTexImage3D(gltype, mip, fmt.internalformat, w, h, slicecount, 0, mipsize, nullptr);
}
for (int slice = 0; slice < slicecount; slice++)
+4 -1
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@@ -25,9 +25,12 @@
// SDL
#include <SDL_clipboard.h>
#include <SDL_cpuinfo.h>
#include <SDL_locale.h>
#include <SDL_version.h>
#if SDL_VERSION_ATLEAST(2, 0, 14)
#include <SDL_locale.h>
#endif
namespace love
{
namespace system
+5 -5
View File
@@ -43,14 +43,14 @@ public:
virtual ~System() {}
// Implements Module.
const char *getName() const;
const char *getName() const override;
int getProcessorCount() const;
int getProcessorCount() const override;
void setClipboardText(const std::string &text) const;
std::string getClipboardText() const;
void setClipboardText(const std::string &text) const override;
std::string getClipboardText() const override;
PowerState getPowerInfo(int &seconds, int &percent) const;
PowerState getPowerInfo(int &seconds, int &percent) const override;
std::vector<std::string> getPreferredLocales() const override;
private:
+5
View File
@@ -28,8 +28,13 @@ namespace window
static bool highDPIAllowed = false;
// TODO: find a cleaner way to do this...
// The window backend (e.g. love.window.sdl) is expected to implement this.
void setHighDPIAllowedImplementation(bool enable);
void setHighDPIAllowed(bool enable)
{
setHighDPIAllowedImplementation(enable);
highDPIAllowed = enable;
}
+71 -6
View File
@@ -45,6 +45,8 @@
#if defined(LOVE_WINDOWS)
#include <windows.h>
#include <dwmapi.h>
#include <VersionHelpers.h>
#elif defined(LOVE_MACOS)
#include "common/macos.h"
#endif
@@ -53,10 +55,27 @@
#define APIENTRY
#endif
#ifndef SDL_HINT_WINDOWS_DPI_SCALING
#define SDL_HINT_WINDOWS_DPI_SCALING "SDL_WINDOWS_DPI_SCALING"
#endif
namespace love
{
namespace window
{
// See src/modules/window/Window.cpp.
void setHighDPIAllowedImplementation(bool enable)
{
#if defined(LOVE_WINDOWS)
// Windows uses a different API than SDL_WINDOW_ALLOW_HIGHDPI.
// This must be set before the video subsystem is initialized.
SDL_SetHint(SDL_HINT_WINDOWS_DPI_SCALING, enable ? "1" : "0");
#else
LOVE_UNUSED(enable);
#endif
}
namespace sdl
{
@@ -72,12 +91,6 @@ Window::Window()
, hasSDL203orEarlier(false)
, contextAttribs()
{
// Windows uses a different API than SDL_WINDOW_ALLOW_HIGHDPI.
#if defined(LOVE_WINDOWS) && defined(SDL_HINT_WINDOWS_DPI_SCALING)
// This must be set before the video subsystem is initialized.
SDL_SetHint(SDL_HINT_WINDOWS_DPI_SCALING, isHighDPIAllowed() ? "1" : "0");
#endif
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
throw love::Exception("Could not initialize SDL video subsystem (%s)", SDL_GetError());
@@ -1183,7 +1196,59 @@ bool Window::isMinimized() const
void Window::swapBuffers()
{
if (glcontext)
{
#ifdef LOVE_WINDOWS
bool useDwmFlush = false;
int swapInterval = getVSync();
// https://github.com/love2d/love/issues/1628
// VSync can interact badly with Windows desktop composition (DWM) in windowed mode. DwmFlush can be used instead
// of vsync, but it's much less flexible so we're very conservative here with where it's used:
// - It won't work with exclusive or desktop fullscreen.
// - DWM refreshes don't always match the refresh rate of the monitor the window is in (or the requested swap
// interval), so we only use it when they do match.
// - The user may force GL vsync, and DwmFlush shouldn't be used together with GL vsync.
if (!settings.fullscreen && swapInterval == 1)
{
// Desktop composition is always enabled in Windows 8+. But DwmIsCompositionEnabled won't always return true...
// (see DwmIsCompositionEnabled docs).
BOOL compositionEnabled = IsWindows8OrGreater();
if (compositionEnabled || (SUCCEEDED(DwmIsCompositionEnabled(&compositionEnabled)) && compositionEnabled))
{
DWM_TIMING_INFO info = {};
info.cbSize = sizeof(DWM_TIMING_INFO);
double dwmRefreshRate = 0;
if (SUCCEEDED(DwmGetCompositionTimingInfo(nullptr, &info)))
dwmRefreshRate = (double)info.rateRefresh.uiNumerator / (double)info.rateRefresh.uiDenominator;
SDL_DisplayMode dmode = {};
int displayindex = SDL_GetWindowDisplayIndex(window);
if (displayindex >= 0)
SDL_GetCurrentDisplayMode(displayindex, &dmode);
if (dmode.refresh_rate > 0 && dwmRefreshRate > 0 && (fabs(dmode.refresh_rate - dwmRefreshRate) < 2))
{
SDL_GL_SetSwapInterval(0);
if (SDL_GL_GetSwapInterval() == 0)
useDwmFlush = true;
else
SDL_GL_SetSwapInterval(swapInterval);
}
}
}
#endif
SDL_GL_SwapWindow(window);
#ifdef LOVE_WINDOWS
if (useDwmFlush)
{
DwmFlush();
SDL_GL_SetSwapInterval(swapInterval);
}
#endif
}
}
bool Window::hasFocus() const