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Add hasFocus (issue #117)
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@@ -101,6 +101,7 @@ namespace opengl
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int w_rotate(lua_State * L);
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int w_scale(lua_State * L);
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int w_translate(lua_State * L);
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int w_hasFocus(lua_State * L);
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extern "C" LOVE_EXPORT int luaopen_love_graphics(lua_State * L);
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} // opengl
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