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Clean up glVertexAttribPointer calls a bit.
--HG-- branch : minor
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@@ -44,6 +44,9 @@ namespace love
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{
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namespace graphics
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{
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class Buffer;
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namespace opengl
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{
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@@ -209,6 +212,15 @@ public:
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**/
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void useVertexAttribArrays(uint32 arraybits, uint32 instancedbits = 0);
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/**
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* Calls glVertexAttribPointer appropriately for each attribute used in the
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* specified format.
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**/
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void setVertexPointers(vertex::CommonFormat format, size_t offset);
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void setVertexPointers(vertex::CommonFormat format, size_t stride, size_t offset);
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void setVertexPointers(vertex::CommonFormat format, love::graphics::Buffer *buffer, size_t offset);
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void setVertexPointers(vertex::CommonFormat format, love::graphics::Buffer *buffer, size_t stride, size_t offset);
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/**
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* Sets the OpenGL rendering viewport to the specified rectangle.
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* The y-coordinate starts at the top.
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