mirror of
https://github.com/love2d/love.git
synced 2026-08-17 02:58:31 +02:00
Clean up glVertexAttribPointer calls a bit.
--HG-- branch : minor
This commit is contained in:
@@ -356,8 +356,7 @@ void Graphics::flushStreamDraws()
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if (sbstate.formats[i] == CommonFormat::NONE)
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continue;
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GLsizei stride = (GLsizei) getFormatStride(sbstate.formats[i]);
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usedsizes[i] = stride * sbstate.vertexCount;
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usedsizes[i] = getFormatStride(sbstate.formats[i]) * sbstate.vertexCount;
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love::graphics::StreamBuffer *buffer = sbstate.vb[i];
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@@ -366,36 +365,8 @@ void Graphics::flushStreamDraws()
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sbstate.vbMap[i] = StreamBuffer::MapInfo();
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switch (sbstate.formats[i])
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{
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case CommonFormat::NONE:
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break;
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case CommonFormat::XYf:
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attribs |= ATTRIBFLAG_POS;
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glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, stride, BUFFER_OFFSET(offset));
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break;
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case CommonFormat::RGBAub:
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attribs |= ATTRIBFLAG_COLOR;
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glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, BUFFER_OFFSET(offset));
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break;
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case CommonFormat::XYf_STf:
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attribs |= ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD;
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glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, stride, BUFFER_OFFSET(offset + offsetof(XYf_STf, x)));
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glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, stride, BUFFER_OFFSET(offset + offsetof(XYf_STf, s)));
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break;
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case CommonFormat::XYf_STf_RGBAub:
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attribs |= ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD | ATTRIBFLAG_COLOR;
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glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, stride, BUFFER_OFFSET(offset + offsetof(XYf_STf_RGBAub, x)));
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glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, stride, BUFFER_OFFSET(offset + offsetof(XYf_STf_RGBAub, s)));
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glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, BUFFER_OFFSET(offset + offsetof(XYf_STf_RGBAub, color.r)));
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break;
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case CommonFormat::XYf_STus_RGBAub:
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attribs |= ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD | ATTRIBFLAG_COLOR;
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glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, stride, BUFFER_OFFSET(offset + offsetof(XYf_STus_RGBAub, x)));
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glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_UNSIGNED_SHORT, GL_TRUE, stride, BUFFER_OFFSET(offset + offsetof(XYf_STus_RGBAub, s)));
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glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, BUFFER_OFFSET(offset + offsetof(XYf_STus_RGBAub, color.r)));
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break;
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}
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gl.setVertexPointers(sbstate.formats[i], offset);
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attribs |= getFormatFlags(sbstate.formats[i]);
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}
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if (attribs == 0)
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@@ -26,6 +26,7 @@
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#include "common/Exception.h"
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#include "graphics/Graphics.h"
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#include "graphics/Buffer.h"
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// C++
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#include <algorithm>
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@@ -631,6 +632,54 @@ void OpenGL::useVertexAttribArrays(uint32 arraybits, uint32 instancedbits)
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glVertexAttrib4f(ATTRIB_COLOR, 1.0f, 1.0f, 1.0f, 1.0f);
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}
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void OpenGL::setVertexPointers(vertex::CommonFormat format, size_t stride, size_t offset)
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{
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using namespace vertex;
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switch (format)
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{
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case CommonFormat::NONE:
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break;
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case CommonFormat::XYf:
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glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, stride, BUFFER_OFFSET(offset));
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break;
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case CommonFormat::RGBAub:
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glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, BUFFER_OFFSET(offset));
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break;
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case CommonFormat::XYf_STf:
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glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, stride, BUFFER_OFFSET(offset + offsetof(XYf_STf, x)));
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glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, stride, BUFFER_OFFSET(offset + offsetof(XYf_STf, s)));
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break;
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case CommonFormat::XYf_STf_RGBAub:
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glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, stride, BUFFER_OFFSET(offset + offsetof(XYf_STf_RGBAub, x)));
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glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, stride, BUFFER_OFFSET(offset + offsetof(XYf_STf_RGBAub, s)));
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glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, BUFFER_OFFSET(offset + offsetof(XYf_STf_RGBAub, color.r)));
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break;
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case CommonFormat::XYf_STus_RGBAub:
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glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, stride, BUFFER_OFFSET(offset + offsetof(XYf_STus_RGBAub, x)));
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glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_UNSIGNED_SHORT, GL_TRUE, stride, BUFFER_OFFSET(offset + offsetof(XYf_STus_RGBAub, s)));
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glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, BUFFER_OFFSET(offset + offsetof(XYf_STus_RGBAub, color.r)));
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break;
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}
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}
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void OpenGL::setVertexPointers(vertex::CommonFormat format, size_t offset)
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{
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setVertexPointers(format, getFormatStride(format), offset);
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}
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void OpenGL::setVertexPointers(vertex::CommonFormat format, love::graphics::Buffer *buffer, size_t offset)
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{
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bindBuffer(BUFFER_VERTEX, (GLuint) buffer->getHandle());
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setVertexPointers(format, offset);
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}
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void OpenGL::setVertexPointers(vertex::CommonFormat format, love::graphics::Buffer *buffer, size_t stride, size_t offset)
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{
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bindBuffer(BUFFER_VERTEX, (GLuint) buffer->getHandle());
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setVertexPointers(format, stride, offset);
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}
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void OpenGL::setViewport(const Rect &v)
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{
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glViewport(v.x, v.y, v.w, v.h);
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@@ -44,6 +44,9 @@ namespace love
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{
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namespace graphics
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{
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class Buffer;
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namespace opengl
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{
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@@ -209,6 +212,15 @@ public:
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**/
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void useVertexAttribArrays(uint32 arraybits, uint32 instancedbits = 0);
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/**
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* Calls glVertexAttribPointer appropriately for each attribute used in the
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* specified format.
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**/
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void setVertexPointers(vertex::CommonFormat format, size_t offset);
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void setVertexPointers(vertex::CommonFormat format, size_t stride, size_t offset);
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void setVertexPointers(vertex::CommonFormat format, love::graphics::Buffer *buffer, size_t offset);
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void setVertexPointers(vertex::CommonFormat format, love::graphics::Buffer *buffer, size_t stride, size_t offset);
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/**
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* Sets the OpenGL rendering viewport to the specified rectangle.
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* The y-coordinate starts at the top.
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@@ -52,6 +52,8 @@ ParticleSystem *ParticleSystem::clone()
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void ParticleSystem::draw(Graphics *gfx, const Matrix4 &m)
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{
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using namespace vertex;
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if (!prepareDraw(gfx, m))
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return;
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@@ -63,12 +65,8 @@ void ParticleSystem::draw(Graphics *gfx, const Matrix4 &m)
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gl.bindTextureToUnit(texture, 0, false);
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gl.prepareDraw();
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gl.useVertexAttribArrays(ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD | ATTRIBFLAG_COLOR);
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gl.bindBuffer(BUFFER_VERTEX, (GLuint) buffer->getHandle());
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glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex), BUFFER_OFFSET(offsetof(Vertex, color.r)));
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glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), BUFFER_OFFSET(offsetof(Vertex, x)));
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glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), BUFFER_OFFSET(offsetof(Vertex, s)));
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gl.useVertexAttribArrays(getFormatFlags(CommonFormat::XYf_STf_RGBAub));
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gl.setVertexPointers(CommonFormat::XYf_STf_RGBAub, buffer, 0);
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GLsizei count = (GLsizei) quadIndices.getIndexCount(getCount());
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GLenum gltype = OpenGL::getGLIndexDataType(quadIndices.getType());
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@@ -53,6 +53,8 @@ SpriteBatch::~SpriteBatch()
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void SpriteBatch::draw(Graphics *gfx, const Matrix4 &m)
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{
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using namespace vertex;
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if (next == 0)
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return;
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@@ -70,19 +72,13 @@ void SpriteBatch::draw(Graphics *gfx, const Matrix4 &m)
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// Make sure the VBO isn't mapped when we draw (sends data to GPU if needed.)
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array_buf->unmap();
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gl.bindBuffer(BUFFER_VERTEX, (GLuint) array_buf->getHandle());
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CommonFormat format = CommonFormat::XYf_STf_RGBAub;
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if (color == nullptr)
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format = CommonFormat::XYf_STf;
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uint32 enabledattribs = ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD;
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uint32 enabledattribs = getFormatFlags(format);
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glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), BUFFER_OFFSET(offsetof(Vertex, x)));
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glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), BUFFER_OFFSET(offsetof(Vertex, s)));
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// Apply per-sprite color, if a color is set.
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if (color)
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{
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enabledattribs |= ATTRIBFLAG_COLOR;
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glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex), BUFFER_OFFSET(offsetof(Vertex, color.r)));
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}
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gl.setVertexPointers(format, array_buf, getFormatStride(CommonFormat::XYf_STf_RGBAub), 0);
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for (const auto &it : attached_attributes)
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{
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@@ -69,14 +69,8 @@ void Text::draw(Graphics *gfx, const Matrix4 &m)
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gl.prepareDraw();
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size_t stride = sizeof(Font::GlyphVertex);
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gl.bindBuffer(BUFFER_VERTEX, (GLuint) vbo->getHandle());
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glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, stride, BUFFER_OFFSET(offsetof(Font::GlyphVertex, x)));
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glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_UNSIGNED_SHORT, GL_TRUE, stride, BUFFER_OFFSET(offsetof(Font::GlyphVertex, s)));
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glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, BUFFER_OFFSET(offsetof(Font::GlyphVertex, color.r)));
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gl.useVertexAttribArrays(ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD | ATTRIBFLAG_COLOR);
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gl.setVertexPointers(Font::vertexFormat, vbo, 0);
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gl.useVertexAttribArrays(vertex::getFormatFlags(Font::vertexFormat));
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const GLenum gltype = OpenGL::getGLIndexDataType(quadIndices.getType());
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const size_t elemsize = quadIndices.getElementSize();
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