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Clean up glVertexAttribPointer calls a bit.
--HG-- branch : minor
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@@ -53,6 +53,8 @@ public:
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typedef std::vector<uint32> Codepoints;
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typedef vertex::XYf_STus_RGBAub GlyphVertex;
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static const vertex::CommonFormat vertexFormat;
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enum AlignMode
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{
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ALIGN_LEFT,
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