Update the internal naming convention for pixel formats.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2019-12-23 23:38:04 -04:00
parent 157d7637ed
commit f3b52f66fe
27 changed files with 436 additions and 436 deletions
+6 -6
View File
@@ -245,7 +245,7 @@ bool Canvas::loadVolatile()
while (glGetError() != GL_NO_ERROR)
/* Clear the error buffer. */;
bool isSRGB = format == PIXELFORMAT_sRGBA8;
bool isSRGB = format == PIXELFORMAT_sRGBA8_UNORM;
if (!gl.rawTexStorage(texType, mipmapCount, format, isSRGB, pixelWidth, pixelHeight, texType == TEXTURE_VOLUME ? depth : layers))
{
status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
@@ -480,14 +480,14 @@ PixelFormat Canvas::getSizedFormat(PixelFormat format)
{
case PIXELFORMAT_NORMAL:
if (isGammaCorrect())
return PIXELFORMAT_sRGBA8;
else if (!OpenGL::isPixelFormatSupported(PIXELFORMAT_RGBA8, true, true, false))
return PIXELFORMAT_sRGBA8_UNORM;
else if (!OpenGL::isPixelFormatSupported(PIXELFORMAT_RGBA8_UNORM, true, true, false))
// 32-bit render targets don't have guaranteed support on GLES2.
return PIXELFORMAT_RGBA4;
return PIXELFORMAT_RGBA4_UNORM;
else
return PIXELFORMAT_RGBA8;
return PIXELFORMAT_RGBA8_UNORM;
case PIXELFORMAT_HDR:
return PIXELFORMAT_RGBA16F;
return PIXELFORMAT_RGBA16_FLOAT;
default:
return format;
}