Add second body anchor point to FrictionJoint/WeldJoint constructors

--HG--
branch : box2d-update
This commit is contained in:
Bill Meltsner
2011-10-02 10:06:31 -04:00
parent 735c52b228
commit f38655a934
7 changed files with 50 additions and 24 deletions
+4 -4
View File
@@ -182,14 +182,14 @@ namespace box2d
return new GearJoint(joint1, joint2, ratio, collideConnected);
}
FrictionJoint * Physics::newFrictionJoint(Body * body1, Body * body2, float x, float y, bool collideConnected)
FrictionJoint * Physics::newFrictionJoint(Body * body1, Body * body2, float xA, float yA, float xB, float yB, bool collideConnected)
{
return new FrictionJoint(body1, body2, x, y, collideConnected);
return new FrictionJoint(body1, body2, xA, yA, xB, yB, collideConnected);
}
WeldJoint * Physics::newWeldJoint(Body * body1, Body * body2, float x, float y, bool collideConnected)
WeldJoint * Physics::newWeldJoint(Body * body1, Body * body2, float xA, float yA, float xB, float yB, bool collideConnected)
{
return new WeldJoint(body1, body2, x, y, collideConnected);
return new WeldJoint(body1, body2, xA, yA, xB, yB, collideConnected);
}
WheelJoint * Physics::newWheelJoint(Body * body1, Body * body2, float xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected)