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Add second body anchor point to FrictionJoint/WeldJoint constructors
--HG-- branch : box2d-update
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@@ -182,14 +182,14 @@ namespace box2d
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return new GearJoint(joint1, joint2, ratio, collideConnected);
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}
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FrictionJoint * Physics::newFrictionJoint(Body * body1, Body * body2, float x, float y, bool collideConnected)
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FrictionJoint * Physics::newFrictionJoint(Body * body1, Body * body2, float xA, float yA, float xB, float yB, bool collideConnected)
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{
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return new FrictionJoint(body1, body2, x, y, collideConnected);
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return new FrictionJoint(body1, body2, xA, yA, xB, yB, collideConnected);
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}
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WeldJoint * Physics::newWeldJoint(Body * body1, Body * body2, float x, float y, bool collideConnected)
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WeldJoint * Physics::newWeldJoint(Body * body1, Body * body2, float xA, float yA, float xB, float yB, bool collideConnected)
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{
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return new WeldJoint(body1, body2, x, y, collideConnected);
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return new WeldJoint(body1, body2, xA, yA, xB, yB, collideConnected);
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}
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WheelJoint * Physics::newWheelJoint(Body * body1, Body * body2, float xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected)
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