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Fix text object drawing and a bug in stream buffers used in autobatching
--HG-- branch : minor
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@@ -111,6 +111,7 @@ public:
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if (offset + minsize > bufferSize)
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{
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offset = 0;
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gl.bindBuffer(mode, vbo);
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glBufferData(glMode, bufferSize, nullptr, GL_STREAM_DRAW);
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}
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