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filesystem restructure work.
Add mount/unmountCommonPath, mount/unmountFullPath, getFullCommonPath. Reimplement identity and save directory code in terms of new commonpath code. Add internal createRealDirectory function (not exposed, currently).
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@@ -73,9 +73,8 @@ public:
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enum CommonPath
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{
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COMMONPATH_APP_IDENTITY,
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COMMONPATH_APP_SAVEDIR,
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COMMONPATH_APP_DOCUMENTS,
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COMMONPATH_APP_TEMP,
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COMMONPATH_USER_HOME,
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COMMONPATH_USER_APPDATA,
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COMMONPATH_USER_DESKTOP,
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@@ -163,6 +162,7 @@ public:
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virtual bool unmount(const char *archive) = 0;
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virtual bool unmount(Data *data) = 0;
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virtual bool unmount(CommonPath path) = 0;
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virtual bool unmountFullPath(const char *fullpath) = 0;
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/**
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* Creates a new file.
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@@ -177,6 +177,9 @@ public:
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**/
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virtual FileData *newFileData(const void *data, size_t size, const char *filename) const;
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/**
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* Gets the full path for the given common path.
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*/
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virtual std::string getFullCommonPath(CommonPath path) = 0;
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/**
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@@ -199,7 +202,7 @@ public:
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/**
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* Gets the full path of the save folder.
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**/
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virtual const char *getSaveDirectory() = 0;
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virtual std::string getSaveDirectory() = 0;
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/**
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* Gets the full path to the directory containing the game source.
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@@ -285,6 +288,11 @@ public:
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**/
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virtual bool isRealDirectory(const std::string &path) const;
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/**
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* Recursively creates a directory at the given full OS-dependent path.
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**/
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virtual bool createRealDirectory(const std::string &path);
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/**
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* Gets the full platform-dependent path to the executable.
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**/
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@@ -296,6 +304,8 @@ public:
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private:
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bool getRealPathType(const std::string &path, FileType &ftype) const;
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// Should we save external or internal for Android
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bool useExternal;
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