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https://github.com/love2d/love.git
synced 2026-08-18 11:44:15 +02:00
filesystem restructure work.
Add mount/unmountCommonPath, mount/unmountFullPath, getFullCommonPath. Reimplement identity and save directory code in terms of new commonpath code. Add internal createRealDirectory function (not exposed, currently).
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@@ -28,8 +28,10 @@
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#if defined(LOVE_MACOS) || defined(LOVE_IOS)
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#include "common/apple.h"
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#include <unistd.h>
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#elif defined(LOVE_WINDOWS)
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#include <windows.h>
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#include <fileapi.h>
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#include "common/utf8.h"
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#elif defined(LOVE_LINUX)
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#include <unistd.h>
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@@ -68,6 +70,14 @@ FileData *Filesystem::newFileData(const void *data, size_t size, const char *fil
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}
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bool Filesystem::isRealDirectory(const std::string &path) const
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{
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FileType ftype = FILETYPE_MAX_ENUM;
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if (!getRealPathType(path, ftype))
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return false;
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return ftype == FILETYPE_DIRECTORY;
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}
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bool Filesystem::getRealPathType(const std::string &path, FileType &ftype) const
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{
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#ifdef LOVE_WINDOWS
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// make sure non-ASCII paths work.
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@@ -77,15 +87,85 @@ bool Filesystem::isRealDirectory(const std::string &path) const
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if (_wstat(wpath.c_str(), &buf) != 0)
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return false;
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return (buf.st_mode & _S_IFDIR) == _S_IFDIR;
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if ((buf.st_mode & _S_IFREG) == _S_IFREG)
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ftype = FILETYPE_FILE;
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else if ((buf.st_mode & _S_IFDIR) == _S_IFDIR)
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ftype = FILETYPE_DIRECTORY;
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else if ((buf.st_mode & _S_IFLNK) == _S_IFLNK)
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ftype = FILETYPE_SYMLINK;
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else
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ftype = FILETYPE_OTHER;
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#else
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// Assume POSIX support...
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struct stat buf;
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if (stat(path.c_str(), &buf) != 0)
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return false;
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return S_ISDIR(buf.st_mode) != 0;
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if (S_ISREG(buf.st_mode))
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ftype = FILETYPE_FILE;
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else if (S_ISDIR(buf.st_mode))
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ftype = FILETYPE_DIRECTORY;
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else if (S_ISLNK(buf.st_mode))
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ftype = FILETYPE_SYMLINK;
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else
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ftype = FILETYPE_OTHER;
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#endif
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return true;
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}
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static bool getContainingDirectory(const std::string &path, std::string &newpath)
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{
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size_t index = path.find_last_of("/\\");
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if (index == std::string::npos)
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return false;
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newpath = path.substr(0, index);
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// Bail if the root has been stripped out.
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return newpath.find("/\\") != std::string::npos;
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}
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static bool createDirectoryRaw(const std::string &path)
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{
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#ifdef LOVE_WINDOWS
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std::wstring wpath = to_widestr(path);
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return CreateDirectoryW(wpath, nullptr) != 0;
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#else
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return mkdir(path.c_str(), S_IRWXU) == 0;
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#endif
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}
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bool Filesystem::createRealDirectory(const std::string &path)
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{
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FileType ftype = FILETYPE_MAX_ENUM;
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if (getRealPathType(path, ftype))
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return ftype == FILETYPE_DIRECTORY;
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std::vector<std::string> createpaths = {path};
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// Find the deepest subdirectory in the given path that actually exists.
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while (true)
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{
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std::string subpath;
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if (!getContainingDirectory(createpaths[0], subpath))
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break;
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if (isRealDirectory(subpath))
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break;
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createpaths.insert(createpaths.begin(), subpath);
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}
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// Try to create missing subdirectories starting from that existing one.
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for (const std::string &p : createpaths)
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{
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if (!createDirectoryRaw(p))
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return false;
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}
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return true;
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}
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std::string Filesystem::getExecutablePath() const
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@@ -127,9 +207,8 @@ STRINGMAP_CLASS_END(Filesystem, Filesystem::FileType, Filesystem::FILETYPE_MAX_E
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STRINGMAP_CLASS_BEGIN(Filesystem, Filesystem::CommonPath, Filesystem::COMMONPATH_MAX_ENUM, commonPath)
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{
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{ "appidentity", Filesystem::COMMONPATH_APP_IDENTITY },
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{ "appsavedir", Filesystem::COMMONPATH_APP_SAVEDIR },
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{ "appdocuments", Filesystem::COMMONPATH_APP_DOCUMENTS },
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{ "apptemp", Filesystem::COMMONPATH_APP_TEMP },
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{ "userhome", Filesystem::COMMONPATH_USER_HOME },
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{ "userappdata", Filesystem::COMMONPATH_USER_APPDATA },
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{ "userdesktop", Filesystem::COMMONPATH_USER_DESKTOP },
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