filesystem restructure work.

Add mount/unmountCommonPath, mount/unmountFullPath, getFullCommonPath.

Reimplement identity and save directory code in terms of new commonpath code.

Add internal createRealDirectory function (not exposed, currently).
This commit is contained in:
Alex Szpakowski
2021-01-01 16:29:40 -04:00
parent f00f5cb51a
commit f151190548
8 changed files with 330 additions and 229 deletions
+83 -4
View File
@@ -28,8 +28,10 @@
#if defined(LOVE_MACOS) || defined(LOVE_IOS)
#include "common/apple.h"
#include <unistd.h>
#elif defined(LOVE_WINDOWS)
#include <windows.h>
#include <fileapi.h>
#include "common/utf8.h"
#elif defined(LOVE_LINUX)
#include <unistd.h>
@@ -68,6 +70,14 @@ FileData *Filesystem::newFileData(const void *data, size_t size, const char *fil
}
bool Filesystem::isRealDirectory(const std::string &path) const
{
FileType ftype = FILETYPE_MAX_ENUM;
if (!getRealPathType(path, ftype))
return false;
return ftype == FILETYPE_DIRECTORY;
}
bool Filesystem::getRealPathType(const std::string &path, FileType &ftype) const
{
#ifdef LOVE_WINDOWS
// make sure non-ASCII paths work.
@@ -77,15 +87,85 @@ bool Filesystem::isRealDirectory(const std::string &path) const
if (_wstat(wpath.c_str(), &buf) != 0)
return false;
return (buf.st_mode & _S_IFDIR) == _S_IFDIR;
if ((buf.st_mode & _S_IFREG) == _S_IFREG)
ftype = FILETYPE_FILE;
else if ((buf.st_mode & _S_IFDIR) == _S_IFDIR)
ftype = FILETYPE_DIRECTORY;
else if ((buf.st_mode & _S_IFLNK) == _S_IFLNK)
ftype = FILETYPE_SYMLINK;
else
ftype = FILETYPE_OTHER;
#else
// Assume POSIX support...
struct stat buf;
if (stat(path.c_str(), &buf) != 0)
return false;
return S_ISDIR(buf.st_mode) != 0;
if (S_ISREG(buf.st_mode))
ftype = FILETYPE_FILE;
else if (S_ISDIR(buf.st_mode))
ftype = FILETYPE_DIRECTORY;
else if (S_ISLNK(buf.st_mode))
ftype = FILETYPE_SYMLINK;
else
ftype = FILETYPE_OTHER;
#endif
return true;
}
static bool getContainingDirectory(const std::string &path, std::string &newpath)
{
size_t index = path.find_last_of("/\\");
if (index == std::string::npos)
return false;
newpath = path.substr(0, index);
// Bail if the root has been stripped out.
return newpath.find("/\\") != std::string::npos;
}
static bool createDirectoryRaw(const std::string &path)
{
#ifdef LOVE_WINDOWS
std::wstring wpath = to_widestr(path);
return CreateDirectoryW(wpath, nullptr) != 0;
#else
return mkdir(path.c_str(), S_IRWXU) == 0;
#endif
}
bool Filesystem::createRealDirectory(const std::string &path)
{
FileType ftype = FILETYPE_MAX_ENUM;
if (getRealPathType(path, ftype))
return ftype == FILETYPE_DIRECTORY;
std::vector<std::string> createpaths = {path};
// Find the deepest subdirectory in the given path that actually exists.
while (true)
{
std::string subpath;
if (!getContainingDirectory(createpaths[0], subpath))
break;
if (isRealDirectory(subpath))
break;
createpaths.insert(createpaths.begin(), subpath);
}
// Try to create missing subdirectories starting from that existing one.
for (const std::string &p : createpaths)
{
if (!createDirectoryRaw(p))
return false;
}
return true;
}
std::string Filesystem::getExecutablePath() const
@@ -127,9 +207,8 @@ STRINGMAP_CLASS_END(Filesystem, Filesystem::FileType, Filesystem::FILETYPE_MAX_E
STRINGMAP_CLASS_BEGIN(Filesystem, Filesystem::CommonPath, Filesystem::COMMONPATH_MAX_ENUM, commonPath)
{
{ "appidentity", Filesystem::COMMONPATH_APP_IDENTITY },
{ "appsavedir", Filesystem::COMMONPATH_APP_SAVEDIR },
{ "appdocuments", Filesystem::COMMONPATH_APP_DOCUMENTS },
{ "apptemp", Filesystem::COMMONPATH_APP_TEMP },
{ "userhome", Filesystem::COMMONPATH_USER_HOME },
{ "userappdata", Filesystem::COMMONPATH_USER_APPDATA },
{ "userdesktop", Filesystem::COMMONPATH_USER_DESKTOP },
+13 -3
View File
@@ -73,9 +73,8 @@ public:
enum CommonPath
{
COMMONPATH_APP_IDENTITY,
COMMONPATH_APP_SAVEDIR,
COMMONPATH_APP_DOCUMENTS,
COMMONPATH_APP_TEMP,
COMMONPATH_USER_HOME,
COMMONPATH_USER_APPDATA,
COMMONPATH_USER_DESKTOP,
@@ -163,6 +162,7 @@ public:
virtual bool unmount(const char *archive) = 0;
virtual bool unmount(Data *data) = 0;
virtual bool unmount(CommonPath path) = 0;
virtual bool unmountFullPath(const char *fullpath) = 0;
/**
* Creates a new file.
@@ -177,6 +177,9 @@ public:
**/
virtual FileData *newFileData(const void *data, size_t size, const char *filename) const;
/**
* Gets the full path for the given common path.
*/
virtual std::string getFullCommonPath(CommonPath path) = 0;
/**
@@ -199,7 +202,7 @@ public:
/**
* Gets the full path of the save folder.
**/
virtual const char *getSaveDirectory() = 0;
virtual std::string getSaveDirectory() = 0;
/**
* Gets the full path to the directory containing the game source.
@@ -285,6 +288,11 @@ public:
**/
virtual bool isRealDirectory(const std::string &path) const;
/**
* Recursively creates a directory at the given full OS-dependent path.
**/
virtual bool createRealDirectory(const std::string &path);
/**
* Gets the full platform-dependent path to the executable.
**/
@@ -296,6 +304,8 @@ public:
private:
bool getRealPathType(const std::string &path, FileType &ftype) const;
// Should we save external or internal for Android
bool useExternal;
+1 -2
View File
@@ -69,14 +69,13 @@ bool File::open(Mode mode)
throw love::Exception("Could not open file %s. Does not exist.", filename.c_str());
// Check whether the write directory is set.
if ((mode == MODE_APPEND || mode == MODE_WRITE) && (PHYSFS_getWriteDir() == nullptr) && !setupWriteDirectory())
if ((mode == MODE_APPEND || mode == MODE_WRITE) && !setupWriteDirectory())
throw love::Exception("Could not set write directory.");
// File already open?
if (file != nullptr)
return false;
PHYSFS_getLastErrorCode();
PHYSFS_File *handle = nullptr;
switch (mode)
+196 -199
View File
@@ -71,25 +71,6 @@ namespace filesystem
namespace physfs
{
static size_t getDriveDelim(const std::string &input)
{
for (size_t i = 0; i < input.size(); ++i)
if (input[i] == '/' || input[i] == '\\')
return i;
// Something's horribly wrong
return 0;
}
static std::string getDriveRoot(const std::string &input)
{
return input.substr(0, getDriveDelim(input)+1);
}
static std::string skipDriveRoot(const std::string &input)
{
return input.substr(getDriveDelim(input)+1);
}
static std::string normalize(const std::string &input)
{
std::stringstream out;
@@ -105,13 +86,18 @@ static std::string normalize(const std::string &input)
return out.str();
}
static const Filesystem::CommonPath appCommonPaths[] =
{
Filesystem::COMMONPATH_APP_SAVEDIR,
Filesystem::COMMONPATH_APP_DOCUMENTS
};
static bool isAppCommonPath(Filesystem::CommonPath path)
{
switch (path)
{
case Filesystem::COMMONPATH_APP_IDENTITY:
case Filesystem::COMMONPATH_APP_SAVEDIR:
case Filesystem::COMMONPATH_APP_DOCUMENTS:
case Filesystem::COMMONPATH_APP_TEMP:
return true;
default:
return false;
@@ -119,8 +105,12 @@ static bool isAppCommonPath(Filesystem::CommonPath path)
}
Filesystem::Filesystem()
: fused(false)
: appendIdentityToPath(false)
, fused(false)
, fusedSet(false)
, fullPaths()
, commonPathMountInfo()
, saveDirectoryNeedsMounting(false)
{
requirePath = {"?.lua", "?/init.lua"};
cRequirePath = {"??"};
@@ -166,65 +156,65 @@ bool Filesystem::setIdentity(const char *ident, bool appendToPath)
if (!PHYSFS_isInit())
return false;
std::string old_save_path = save_path_full;
if (ident == nullptr || strlen(ident) == 0)
return false;
// Store the save directory.
save_identity = std::string(ident);
// Validate whether re-mounting will work.
for (CommonPath p : appCommonPaths)
{
if (!commonPathMountInfo[p].mounted)
continue;
// Generate the relative path to the game save folder.
if (fused)
save_path_relative = std::string(LOVE_APPDATA_PREFIX) + save_identity;
else
save_path_relative = std::string(LOVE_APPDATA_PREFIX LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR) + save_identity;
// If a file is still open, unmount will fail.
std::string fullPath = getFullCommonPath(p);
if (!fullPath.empty() && !PHYSFS_canUnmount(fullPath.c_str()))
return false;
}
// Generate the full path to the game save folder.
save_path_full = std::string(getAppdataDirectory()) + std::string(LOVE_PATH_SEPARATOR) + save_path_relative;
save_path_full = normalize(save_path_full);
#ifdef LOVE_ANDROID
if (save_identity == "")
save_identity = "unnamed";
bool oldMountedCommonPaths[COMMONPATH_MAX_ENUM] = {false};
std::string storage_path;
if (isAndroidSaveExternal())
storage_path = SDL_AndroidGetExternalStoragePath();
else
storage_path = SDL_AndroidGetInternalStoragePath();
// We don't want old save paths to accumulate when we set a new identity.
for (CommonPath p : appCommonPaths)
{
oldMountedCommonPaths[p] = commonPathMountInfo[p].mounted;
if (commonPathMountInfo[p].mounted)
unmount(p);
}
std::string save_directory = storage_path + "/save";
// These will be re-populated by getFullCommonPath.
for (CommonPath p : appCommonPaths)
fullPaths[p].clear();
save_path_full = storage_path + std::string("/save/") + save_identity;
// Store the save directory. getFullCommonPath(COMMONPATH_APP_*) uses this.
saveIdentity = std::string(ident);
appendIdentityToPath = appendToPath;
if (!love::android::directoryExists(save_path_full.c_str()) &&
!love::android::mkdir(save_path_full.c_str()))
SDL_Log("Error: Could not create save directory %s!", save_path_full.c_str());
#endif
// Try to mount as readwrite without creating missing directories in the
// path hierarchy. If this fails, setupWriteDirectory will attempt to create
// them and try again.
// This is done so the save directory is only created on-demand.
if (!mountCommonPathInternal(COMMONPATH_APP_SAVEDIR, nullptr, MOUNT_PERMISSIONS_READWRITE, appendToPath, false))
saveDirectoryNeedsMounting = true;
// We now have something like:
// save_identity: game
// save_path_relative: ./LOVE/game
// save_path_full: C:\Documents and Settings\user\Application Data/LOVE/game
// We don't want old read-only save paths to accumulate when we set a new
// identity.
if (!old_save_path.empty())
PHYSFS_unmount(old_save_path.c_str());
// Try to add the save directory to the search path.
// (No error on fail, it means that the path doesn't exist).
PHYSFS_mount(save_path_full.c_str(), nullptr, appendToPath);
// HACK: This forces setupWriteDirectory to be called the next time a file
// is opened for writing - otherwise it won't be called at all if it was
// already called at least once before.
PHYSFS_setWriteDir(nullptr);
// Mount any other app common paths with directory creation immediately
// instead of on-demand, since to get to this point they would have to be
// explicitly mounted already beforehand.
for (CommonPath p : appCommonPaths)
{
if (oldMountedCommonPaths[p] && p != COMMONPATH_APP_SAVEDIR)
{
// TODO: error handling?
auto info = commonPathMountInfo[p];
mountCommonPathInternal(p, info.mountPoint.c_str(), info.permissions, appendToPath, true);
}
}
return true;
}
const char *Filesystem::getIdentity() const
{
return save_identity.c_str();
return saveIdentity.c_str();
}
bool Filesystem::setSource(const char *source)
@@ -233,7 +223,7 @@ bool Filesystem::setSource(const char *source)
return false;
// Check whether directory is already set.
if (!game_source.empty())
if (!gameSource.empty())
return false;
std::string new_search_path = source;
@@ -275,14 +265,14 @@ bool Filesystem::setSource(const char *source)
#endif
// Save the game source.
game_source = new_search_path;
gameSource = new_search_path;
return true;
}
const char *Filesystem::getSource() const
{
return game_source.c_str();
return gameSource.c_str();
}
bool Filesystem::setupWriteDirectory()
@@ -290,54 +280,19 @@ bool Filesystem::setupWriteDirectory()
if (!PHYSFS_isInit())
return false;
// These must all be set.
if (save_identity.empty() || save_path_full.empty() || save_path_relative.empty())
if (!saveDirectoryNeedsMounting)
return true;
if (saveIdentity.empty())
return false;
// We need to make sure the write directory is created. To do that, we also
// need to make sure all its parent directories are also created.
std::string temp_writedir = getDriveRoot(save_path_full);
std::string temp_createdir = skipDriveRoot(save_path_full);
// On some sandboxed platforms, physfs will break when its write directory
// is the root of the drive and it tries to create a folder (even if the
// folder's path is in a writable location.) If the user's home folder is
// in the save path, we'll try starting from there instead.
if (save_path_full.find(getUserDirectory()) == 0)
{
temp_writedir = getUserDirectory();
temp_createdir = save_path_full.substr(getUserDirectory().length());
// Strip leading '/' characters from the path we want to create.
size_t startpos = temp_createdir.find_first_not_of('/');
if (startpos != std::string::npos)
temp_createdir = temp_createdir.substr(startpos);
}
// Set either '/' or the user's home as a writable directory.
// (We must create the save folder before mounting it).
if (!PHYSFS_setWriteDir(temp_writedir.c_str()))
// Only the save directory is mounted on-demand if it doesn't exist yet.
// Other app common paths are immediately re-mounted in setIdentity.
bool createdir = true;
if (!mountCommonPathInternal(COMMONPATH_APP_SAVEDIR, nullptr, MOUNT_PERMISSIONS_READWRITE, appendIdentityToPath, createdir))
return false;
// Create the save folder. (We're now "at" either '/' or the user's home).
if (!createDirectory(temp_createdir.c_str()))
{
// Clear the write directory in case of error.
PHYSFS_setWriteDir(nullptr);
return false;
}
// Set the final write directory.
if (!PHYSFS_setWriteDir(save_path_full.c_str()))
return false;
// Add the directory. (Will not be readded if already present).
if (!PHYSFS_mount(save_path_full.c_str(), nullptr, 0))
{
PHYSFS_setWriteDir(nullptr); // Clear the write directory in case of error.
return false;
}
saveDirectoryNeedsMounting = false;
return true;
}
@@ -374,7 +329,7 @@ bool Filesystem::mount(const char *archive, const char *mountpoint, bool appendT
// Always disallow mounting of files inside the game source, since it
// won't work anyway if the game source is a zipped .love file.
if (realPath.find(game_source) == 0)
if (realPath.find(gameSource) == 0)
return false;
realPath += LOVE_PATH_SEPARATOR;
@@ -386,30 +341,40 @@ bool Filesystem::mount(const char *archive, const char *mountpoint, bool appendT
bool Filesystem::mountFullPath(const char *archive, const char *mountpoint, MountPermissions permissions, bool appendToPath)
{
if (!PHYSFS_isInit() || !archive || !mountpoint)
if (!PHYSFS_isInit() || !archive)
return false;
if (permissions == MOUNT_PERMISSIONS_READWRITE && strlen(mountpoint) == 0)
return false;
if (permissions == MOUNT_PERMISSIONS_READWRITE)
return PHYSFS_mountRW(archive, mountpoint, appendToPath) != 0;
// TODO: readwrite mount
return PHYSFS_mount(archive, mountpoint, appendToPath) != 0;
}
bool Filesystem::mountCommonPath(CommonPath path, const char *mountpoint, MountPermissions permissions, bool appendToPath)
bool Filesystem::mountCommonPathInternal(CommonPath path, const char *mountpoint, MountPermissions permissions, bool appendToPath, bool createDir)
{
std::string fullpath = getFullCommonPath(path);
if (fullpath.empty())
return false;
bool success = mountFullPath(fullpath.c_str(), mountpoint, permissions, appendToPath);
if (!success && isAppCommonPath(path))
if (createDir && isAppCommonPath(path) && !isRealDirectory(fullpath))
{
if (!createRealDirectory(fullpath))
return false;
}
return success;
if (mountFullPath(fullpath.c_str(), mountpoint, permissions, appendToPath))
{
std::string mp = mountpoint != nullptr ? mountpoint : "/";
commonPathMountInfo[path] = {true, mp, permissions};
return true;
}
return false;
}
bool Filesystem::mountCommonPath(CommonPath path, const char *mountpoint, MountPermissions permissions, bool appendToPath)
{
return mountCommonPathInternal(path, mountpoint, permissions, appendToPath, true);
}
bool Filesystem::mount(Data *data, const char *archivename, const char *mountpoint, bool appendToPath)
@@ -439,8 +404,13 @@ bool Filesystem::unmount(const char *archive)
return true;
}
if (PHYSFS_getRealDir(archive) != nullptr)
return PHYSFS_unmount(archive) != 0;
auto it = std::find(allowedMountPaths.begin(), allowedMountPaths.end(), archive);
if (it != allowedMountPaths.end())
return unmountFullPath(archive);
std::string sourceBase = getSourceBaseDirectory();
if (isFused() && sourceBase.compare(archive) == 0)
return unmountFullPath(archive);
if (strlen(archive) == 0 || strstr(archive, "..") || strcmp(archive, "/") == 0)
return false;
@@ -459,13 +429,25 @@ bool Filesystem::unmount(const char *archive)
return PHYSFS_unmount(realPath.c_str()) != 0;
}
bool Filesystem::unmountFullPath(const char *fullpath)
{
if (!PHYSFS_isInit() || !fullpath)
return false;
return PHYSFS_unmount(fullpath) != 0;
}
bool Filesystem::unmount(CommonPath path)
{
std::string fullpath = getFullCommonPath(path);
if (fullpath.empty())
return false;
return unmount(fullpath.c_str());
if (!fullpath.empty() && unmountFullPath(fullpath.c_str()))
{
commonPathMountInfo[path].mounted = false;
return true;
}
return false;
}
bool Filesystem::unmount(Data *data)
@@ -489,34 +471,60 @@ love::filesystem::File *Filesystem::newFile(const char *filename) const
std::string Filesystem::getFullCommonPath(CommonPath path)
{
if (!fullCommonPaths[path].empty())
return fullCommonPaths[path];
if (!fullPaths[path].empty())
return fullPaths[path];
if (path == COMMONPATH_APP_IDENTITY || path == COMMONPATH_APP_DOCUMENTS || path == COMMONPATH_APP_TEMP)
if (isAppCommonPath(path))
{
if (saveIdentity.empty())
return fullPaths[path];
std::string rootpath;
switch (path)
{
case COMMONPATH_APP_SAVEDIR:
rootpath = getFullCommonPath(COMMONPATH_USER_APPDATA);
break;
case COMMONPATH_APP_DOCUMENTS:
rootpath = getFullCommonPath(COMMONPATH_USER_DOCUMENTS);
break;
default:
break;
}
if (rootpath.empty())
return fullPaths[path];
std::string suffix;
if (isFused())
suffix = std::string(LOVE_PATH_SEPARATOR) + saveIdentity;
else
suffix = std::string(LOVE_PATH_SEPARATOR LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR) + saveIdentity;
fullPaths[path] = normalize(rootpath + suffix);
return fullPaths[path];
}
#if defined(LOVE_MACOS) || defined(LOVE_IOS)
switch (path)
{
case COMMONPATH_APP_IDENTITY:
case COMMONPATH_APP_SAVEDIR:
case COMMONPATH_APP_DOCUMENTS:
case COMMONPATH_APP_TEMP:
// Handled above.
break;
case COMMONPATH_USER_HOME:
fullCommonPaths[path] = apple::getUserDirectory(apple::USER_DIRECTORY_HOME);
fullPaths[path] = apple::getUserDirectory(apple::USER_DIRECTORY_HOME);
break;
case COMMONPATH_USER_APPDATA:
fullCommonPaths[path] = apple::getUserDirectory(apple::USER_DIRECTORY_APPSUPPORT);
fullPaths[path] = apple::getUserDirectory(apple::USER_DIRECTORY_APPSUPPORT);
break;
case COMMONPATH_USER_DESKTOP:
fullCommonPaths[path] = apple::getUserDirectory(apple::USER_DIRECTORY_DESKTOP);
fullPaths[path] = apple::getUserDirectory(apple::USER_DIRECTORY_DESKTOP);
break;
case COMMONPATH_USER_DOCUMENTS:
fullCommonPaths[path] = apple::getUserDirectory(apple::USER_DIRECTORY_DOCUMENTS);
fullPaths[path] = apple::getUserDirectory(apple::USER_DIRECTORY_DOCUMENTS);
break;
case COMMONPATH_MAX_ENUM:
break;
@@ -529,9 +537,8 @@ std::string Filesystem::getFullCommonPath(CommonPath path)
switch (path)
{
case COMMONPATH_APP_IDENTITY:
case COMMONPATH_APP_SAVEDIR:
case COMMONPATH_APP_DOCUMENTS:
case COMMONPATH_APP_TEMP:
// Handled above.
break;
case COMMONPATH_USER_HOME:
@@ -552,40 +559,66 @@ std::string Filesystem::getFullCommonPath(CommonPath path)
if (SUCCEEDED(hr))
{
fullCommonPaths[path] = to_utf8(winpath);
fullPaths[path] = to_utf8(winpath);
CoTaskMemFree(winpath);
}
else
{
}
#elif defined(LOVE_ANDROID)
std::string storagepath;
if (isAndroidSaveExternal())
storagepath = SDL_AndroidGetExternalStoragePath();
else
storagepath = SDL_AndroidGetInternalStoragePath();
switch (path)
{
case COMMONPATH_APP_SAVEDIR:
case COMMONPATH_APP_DOCUMENTS:
// Handled above.
break;
case COMMONPATH_USER_HOME:
fullPaths[path] = normalize(PHYSFS_getUserDir());
break;
case COMMONPATH_USER_APPDATA:
fullPaths[path] = normalize(storagepath + "/save/");
break;
case COMMONPATH_USER_DESKTOP:
// No such thing on Android?
break;
case COMMONPATH_USER_DOCUMENTS:
// TODO: something more idiomatic / useful?
fullPaths[path] = normalize(storagepath + "/Documents/");
break;
case COMMONPATH_MAX_ENUM:
break;
}
#elif defined(LOVE_LINUX)
const char *xdgdir = nullptr;
switch (path)
{
case COMMONPATH_APP_IDENTITY:
case COMMONPATH_APP_SAVEDIR:
case COMMONPATH_APP_DOCUMENTS:
case COMMONPATH_APP_TEMP:
// Handled above.
break;
case COMMONPATH_USER_HOME:
fullCommonPaths[path] = normalize(PHYSFS_getUserDir());
fullPaths[path] = normalize(PHYSFS_getUserDir());
break;
case COMMONPATH_USER_APPDATA:
xdgdir = getenv("XDG_DATA_HOME");
if (!xdgdir)
fullCommonPaths[path] = normalize(std::string(getUserDirectory()) + "/.local/share/");
fullPaths[path] = normalize(std::string(getUserDirectory()) + "/.local/share/");
else
fullCommonPaths[path] = xdgdir;
fullPaths[path] = xdgdir;
break;
case COMMONPATH_USER_DESKTOP:
fullPaths[path] = normalize(std::string(getUserDirectory()) + "/Desktop/");
break;
case COMMONPATH_USER_DOCUMENTS:
fullPaths[path] = normalize(std::string(getUserDirectory()) + "/Documents/");
break;
case COMMONPATH_MAX_ENUM:
break;
@@ -593,7 +626,7 @@ std::string Filesystem::getFullCommonPath(CommonPath path)
#endif
return fullCommonPaths[path];
return fullPaths[path];
}
const char *Filesystem::getWorkingDirectory()
@@ -621,58 +654,22 @@ const char *Filesystem::getWorkingDirectory()
std::string Filesystem::getUserDirectory()
{
#if defined(LOVE_IOS) || defined(LOVE_MACOS)
// PHYSFS_getUserDir doesn't give exactly the path we want on iOS.
static std::string userDir = normalize(apple::getUserDirectory(apple::USER_DIRECTORY_HOME));
#else
static std::string userDir = normalize(PHYSFS_getUserDir());
#endif
return userDir;
return getFullCommonPath(COMMONPATH_USER_HOME);
}
std::string Filesystem::getAppdataDirectory()
{
if (appdata.empty())
{
#ifdef LOVE_WINDOWS_UWP
appdata = getUserDirectory();
#elif defined(LOVE_WINDOWS)
PWSTR path = nullptr;
if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_RoamingAppData, 0, nullptr, &path)))
{
appdata = to_utf8(path);
CoTaskMemFree(path);
}
else
{
wchar_t *w_appdata = _wgetenv(L"APPDATA");
appdata = to_utf8(w_appdata);
}
replace_char(appdata, '\\', '/');
#elif defined(LOVE_MACOS) || defined(LOVE_IOS)
appdata = normalize(apple::getUserDirectory(apple::USER_DIRECTORY_APPSUPPORT));
#elif defined(LOVE_LINUX)
char *xdgdatahome = getenv("XDG_DATA_HOME");
if (!xdgdatahome)
appdata = normalize(std::string(getUserDirectory()) + "/.local/share/");
else
appdata = xdgdatahome;
#else
appdata = getUserDirectory();
#endif
}
return appdata;
return getFullCommonPath(COMMONPATH_USER_APPDATA);
}
const char *Filesystem::getSaveDirectory()
std::string Filesystem::getSaveDirectory()
{
return save_path_full.c_str();
return getFullCommonPath(COMMONPATH_APP_SAVEDIR);
}
std::string Filesystem::getSourceBaseDirectory() const
{
size_t source_len = game_source.length();
size_t source_len = gameSource.length();
if (source_len == 0)
return "";
@@ -681,9 +678,9 @@ std::string Filesystem::getSourceBaseDirectory() const
// symbols (i.e. '..' and '.')
#ifdef LOVE_WINDOWS
// In windows, delimiters can be either '/' or '\'.
size_t base_end_pos = game_source.find_last_of("/\\", source_len - 2);
size_t base_end_pos = gameSource.find_last_of("/\\", source_len - 2);
#else
size_t base_end_pos = game_source.find_last_of('/', source_len - 2);
size_t base_end_pos = gameSource.find_last_of('/', source_len - 2);
#endif
if (base_end_pos == std::string::npos)
@@ -693,7 +690,7 @@ std::string Filesystem::getSourceBaseDirectory() const
if (base_end_pos == 0)
base_end_pos = 1;
return game_source.substr(0, base_end_pos);
return gameSource.substr(0, base_end_pos);
}
std::string Filesystem::getRealDirectory(const char *filename) const
@@ -739,7 +736,7 @@ bool Filesystem::createDirectory(const char *dir)
if (!PHYSFS_isInit())
return false;
if (PHYSFS_getWriteDir() == 0 && !setupWriteDirectory())
if (!setupWriteDirectory())
return false;
if (!PHYSFS_mkdir(dir))
@@ -753,7 +750,7 @@ bool Filesystem::remove(const char *file)
if (!PHYSFS_isInit())
return false;
if (PHYSFS_getWriteDir() == 0 && !setupWriteDirectory())
if (!setupWriteDirectory())
return false;
if (!PHYSFS_delete(file))
+21 -16
View File
@@ -69,6 +69,7 @@ public:
bool unmount(const char *archive) override;
bool unmount(Data *data) override;
bool unmount(CommonPath path) override;
bool unmountFullPath(const char *fullpath) override;
love::filesystem::File *newFile(const char *filename) const override;
@@ -76,7 +77,7 @@ public:
const char *getWorkingDirectory() override;
std::string getUserDirectory() override;
std::string getAppdataDirectory() override;
const char *getSaveDirectory() override;
std::string getSaveDirectory() override;
std::string getSourceBaseDirectory() const override;
std::string getRealDirectory(const char *filename) const override;
@@ -103,26 +104,26 @@ public:
private:
struct CommonPathMountInfo
{
bool mounted;
std::string mountPoint;
MountPermissions permissions;
};
bool mountCommonPathInternal(CommonPath path, const char *mountpoint, MountPermissions permissions, bool appendToPath, bool createDir);
// Contains the current working directory (UTF8).
std::string cwd;
// %APPDATA% on Windows.
std::string appdata;
// This name will be used to create the folder
// in the appdata/userdata folder.
std::string save_identity;
// Full and relative paths of the game save folder.
// (Relative to the %APPDATA% folder, meaning that the
// relative string will look something like: ./LOVE/game)
std::string save_path_relative, save_path_full;
// This name will be used to create the folder in the appdata folder.
std::string saveIdentity;
bool appendIdentityToPath;
// The full path to the source of the game.
std::string game_source;
std::string gameSource;
// Allow saving outside of the LOVE_APPDATA_FOLDER
// for release 'builds'
// Allow saving outside of the LOVE_APPDATA_FOLDER for release 'builds'
bool fused;
bool fusedSet;
@@ -134,7 +135,11 @@ private:
std::map<std::string, StrongRef<Data>> mountedData;
std::string fullCommonPaths[COMMONPATH_MAX_ENUM];
std::string fullPaths[COMMONPATH_MAX_ENUM];
CommonPathMountInfo commonPathMountInfo[COMMONPATH_MAX_ENUM];
bool saveDirectoryNeedsMounting;
}; // Filesystem
+12 -4
View File
@@ -205,6 +205,13 @@ int w_unmount(lua_State *L)
return 1;
}
int w_unmountFullPath(lua_State *L)
{
const char *fullpath = luaL_checkstring(L, 1);
luax_pushboolean(L, instance()->unmountFullPath(fullpath));
return 1;
}
int w_unmountCommonPath(lua_State *L)
{
const char *commonpathstr = luaL_checkstring(L, 1);
@@ -415,7 +422,7 @@ int w_getAppdataDirectory(lua_State *L)
int w_getSaveDirectory(lua_State *L)
{
lua_pushstring(L, instance()->getSaveDirectory());
luax_pushstring(L, instance()->getSaveDirectory());
return 1;
}
@@ -907,11 +914,12 @@ static const luaL_Reg functions[] =
{ "getSource", w_getSource },
{ "mount", w_mount },
{ "mountFullPath", w_mountFullPath },
// { "mountCommonPath", w_mountCommonPath },
{ "mountCommonPath", w_mountCommonPath },
{ "unmount", w_unmount },
// { "unmountCommonPath", w_unmountCommonPath },
{ "unmountFullPath", w_unmountFullPath },
{ "unmountCommonPath", w_unmountCommonPath },
{ "newFile", w_newFile },
// { "getFullCommonPath", w_getFullCommonPath },
{ "getFullCommonPath", w_getFullCommonPath },
{ "getWorkingDirectory", w_getWorkingDirectory },
{ "getUserDirectory", w_getUserDirectory },
{ "getAppdataDirectory", w_getAppdataDirectory },