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More code restructuring.
Move all love.graphics functionality that doesn’t call OpenGL out of the OpenGL backend Graphics class. --HG-- branch : minor
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@@ -32,6 +32,25 @@ namespace love
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namespace graphics
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{
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// Vertex attribute indices used in shaders by LOVE. The values map to OpenGL
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// generic vertex attribute indices.
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enum VertexAttribID
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{
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ATTRIB_POS = 0,
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ATTRIB_TEXCOORD,
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ATTRIB_COLOR,
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ATTRIB_CONSTANTCOLOR,
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ATTRIB_MAX_ENUM
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};
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enum VertexAttribFlags
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{
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ATTRIBFLAG_POS = 1 << ATTRIB_POS,
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ATTRIBFLAG_TEXCOORD = 1 << ATTRIB_TEXCOORD,
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ATTRIBFLAG_COLOR = 1 << ATTRIB_COLOR,
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ATTRIBFLAG_CONSTANTCOLOR = 1 << ATTRIB_CONSTANTCOLOR
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};
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enum BufferType
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{
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BUFFER_VERTEX = 0,
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@@ -42,6 +61,15 @@ enum BufferType
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namespace vertex
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{
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// The expected usage pattern of vertex data.
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enum Usage
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{
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USAGE_STREAM,
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USAGE_DYNAMIC,
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USAGE_STATIC,
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USAGE_MAX_ENUM
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};
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enum class PrimitiveMode
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{
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TRIANGLES,
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@@ -93,6 +121,9 @@ int getIndexCount(TriangleIndexMode mode, int vertexCount);
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void fillIndices(TriangleIndexMode mode, uint16 vertexStart, uint16 vertexCount, uint16 *indices);
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void fillIndices(TriangleIndexMode mode, uint32 vertexStart, uint32 vertexCount, uint32 *indices);
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bool getConstant(const char *in, Usage &out);
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bool getConstant(Usage in, const char *&out);
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} // vertex
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typedef vertex::XYf_STf_RGBAub Vertex;
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