More code restructuring.

Move all love.graphics functionality that doesn’t call OpenGL out of the OpenGL backend Graphics class.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2016-12-30 18:36:54 -04:00
parent d94b363b39
commit f12596dd19
38 changed files with 1603 additions and 1431 deletions
-23
View File
@@ -49,9 +49,6 @@ int Image::imageCount = 0;
float Image::maxMipmapSharpness = 0.0f;
Texture::FilterMode Image::defaultMipmapFilter = Texture::FILTER_LINEAR;
float Image::defaultMipmapSharpness = 0.0f;
static int getMipmapCount(int basewidth, int baseheight)
{
return (int) log2(std::max(basewidth, baseheight)) + 1;
@@ -553,26 +550,6 @@ const Image::Settings &Image::getFlags() const
return settings;
}
void Image::setDefaultMipmapSharpness(float sharpness)
{
defaultMipmapSharpness = sharpness;
}
float Image::getDefaultMipmapSharpness()
{
return defaultMipmapSharpness;
}
void Image::setDefaultMipmapFilter(Texture::FilterMode f)
{
defaultMipmapFilter = f;
}
Texture::FilterMode Image::getDefaultMipmapFilter()
{
return defaultMipmapFilter;
}
bool Image::isCompressed() const
{
return compressed;