More code restructuring.

Move all love.graphics functionality that doesn’t call OpenGL out of the OpenGL backend Graphics class.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2016-12-30 18:36:54 -04:00
parent d94b363b39
commit f12596dd19
38 changed files with 1603 additions and 1431 deletions
+498 -2
View File
@@ -22,6 +22,8 @@
#include "Graphics.h"
#include "math/MathModule.h"
#include "Polyline.h"
#include "font/Font.h"
#include "window/Window.h"
// C++
#include <algorithm>
@@ -79,9 +81,20 @@ Colorf unGammaCorrectColor(const Colorf &c)
love::Type Graphics::type("graphics", &Module::type);
Shader::ShaderSource Graphics::defaultShaderCode[Graphics::RENDERER_MAX_ENUM][2];
Shader::ShaderSource Graphics::defaultVideoShaderCode[Graphics::RENDERER_MAX_ENUM][2];
Graphics::Graphics()
: streamBufferState()
: width(0)
, height(0)
, pixelWidth(0)
, pixelHeight(0)
, created(false)
, active(true)
, writingToStencil(false)
, streamBufferState()
, projectionMatrix()
, canvasSwitchCount(0)
{
transformStack.reserve(16);
transformStack.push_back(Matrix4());
@@ -89,11 +102,426 @@ Graphics::Graphics()
Graphics::~Graphics()
{
states.clear();
defaultFont.set(nullptr);
if (Shader::defaultShader)
{
Shader::defaultShader->release();
Shader::defaultShader = nullptr;
}
if (Shader::defaultVideoShader)
{
Shader::defaultVideoShader->release();
Shader::defaultVideoShader = nullptr;
}
delete streamBufferState.vb[0];
delete streamBufferState.vb[1];
delete streamBufferState.indexBuffer;
}
Quad *Graphics::newQuad(Quad::Viewport v, double sw, double sh)
{
return new Quad(v, sw, sh);
}
int Graphics::getWidth() const
{
return width;
}
int Graphics::getHeight() const
{
return height;
}
int Graphics::getPixelWidth() const
{
return pixelWidth;
}
int Graphics::getPixelHeight() const
{
return pixelHeight;
}
double Graphics::getCurrentPixelDensity() const
{
if (states.back().canvases.size() > 0)
{
love::graphics::Canvas *c = states.back().canvases[0];
return (double) c->getPixelHeight() / (double) c->getHeight();
}
return getScreenPixelDensity();
}
double Graphics::getScreenPixelDensity() const
{
return (double) getPixelHeight() / (double) getHeight();
}
bool Graphics::isCreated() const
{
return created;
}
bool Graphics::isActive() const
{
// The graphics module is only completely 'active' if there's a window, a
// context, and the active variable is set.
auto window = getInstance<love::window::Window>(M_WINDOW);
return active && isCreated() && window != nullptr && window->isOpen();
}
void Graphics::reset()
{
DisplayState s;
stopDrawToStencilBuffer();
restoreState(s);
origin();
}
/**
* State functions.
**/
void Graphics::restoreState(const DisplayState &s)
{
setColor(s.color);
setBackgroundColor(s.backgroundColor);
setBlendMode(s.blendMode, s.blendAlphaMode);
setLineWidth(s.lineWidth);
setLineStyle(s.lineStyle);
setLineJoin(s.lineJoin);
setPointSize(s.pointSize);
if (s.scissor)
setScissor(s.scissorRect);
else
setScissor();
setStencilTest(s.stencilCompare, s.stencilTestValue);
setFont(s.font.get());
setShader(s.shader.get());
setCanvas(s.canvases);
setColorMask(s.colorMask);
setWireframe(s.wireframe);
setDefaultFilter(s.defaultFilter);
setDefaultMipmapFilter(s.defaultMipmapFilter, s.defaultMipmapSharpness);
}
void Graphics::restoreStateChecked(const DisplayState &s)
{
const DisplayState &cur = states.back();
if (s.color != cur.color)
setColor(s.color);
setBackgroundColor(s.backgroundColor);
if (s.blendMode != cur.blendMode || s.blendAlphaMode != cur.blendAlphaMode)
setBlendMode(s.blendMode, s.blendAlphaMode);
// These are just simple assignments.
setLineWidth(s.lineWidth);
setLineStyle(s.lineStyle);
setLineJoin(s.lineJoin);
if (s.pointSize != cur.pointSize)
setPointSize(s.pointSize);
if (s.scissor != cur.scissor || (s.scissor && !(s.scissorRect == cur.scissorRect)))
{
if (s.scissor)
setScissor(s.scissorRect);
else
setScissor();
}
if (s.stencilCompare != cur.stencilCompare || s.stencilTestValue != cur.stencilTestValue)
setStencilTest(s.stencilCompare, s.stencilTestValue);
setFont(s.font.get());
setShader(s.shader.get());
bool canvaseschanged = s.canvases.size() != cur.canvases.size();
if (!canvaseschanged)
{
for (size_t i = 0; i < s.canvases.size() && i < cur.canvases.size(); i++)
{
if (s.canvases[i].get() != cur.canvases[i].get())
{
canvaseschanged = true;
break;
}
}
}
if (canvaseschanged)
setCanvas(s.canvases);
if (s.colorMask != cur.colorMask)
setColorMask(s.colorMask);
if (s.wireframe != cur.wireframe)
setWireframe(s.wireframe);
setDefaultFilter(s.defaultFilter);
setDefaultMipmapFilter(s.defaultMipmapFilter, s.defaultMipmapSharpness);
}
Colorf Graphics::getColor() const
{
return states.back().color;
}
void Graphics::setBackgroundColor(Colorf c)
{
states.back().backgroundColor = c;
}
Colorf Graphics::getBackgroundColor() const
{
return states.back().backgroundColor;
}
void Graphics::checkSetDefaultFont()
{
// We don't create or set the default Font if an existing font is in use.
if (states.back().font.get() != nullptr)
return;
// Create a new default font if we don't have one yet.
if (!defaultFont.get())
{
auto fontmodule = Module::getInstance<font::Font>(M_FONT);
if (!fontmodule)
throw love::Exception("Font module has not been loaded.");
auto hinting = font::TrueTypeRasterizer::HINTING_NORMAL;
StrongRef<font::Rasterizer> r(fontmodule->newTrueTypeRasterizer(12, hinting), Acquire::NORETAIN);
defaultFont.set(newFont(r.get()), Acquire::NORETAIN);
}
states.back().font.set(defaultFont.get());
}
void Graphics::setFont(love::graphics::Font *font)
{
// We don't need to set a default font here if null is passed in, since we
// only care about the default font in getFont and print.
DisplayState &state = states.back();
state.font.set(font);
}
love::graphics::Font *Graphics::getFont()
{
checkSetDefaultFont();
return states.back().font.get();
}
void Graphics::setShader(love::graphics::Shader *shader)
{
if (shader == nullptr)
return setShader();
flushStreamDraws();
shader->attach();
states.back().shader.set(shader);
}
void Graphics::setShader()
{
flushStreamDraws();
Shader::attachDefault();
states.back().shader.set(nullptr);
}
love::graphics::Shader *Graphics::getShader() const
{
return states.back().shader.get();
}
void Graphics::setCanvas(Canvas *canvas)
{
if (canvas == nullptr)
return setCanvas();
std::vector<Canvas *> canvases = {canvas};
setCanvas(canvases);
}
void Graphics::setCanvas(const std::vector<StrongRef<Canvas>> &canvases)
{
std::vector<Canvas *> canvaslist;
canvaslist.reserve(canvases.size());
for (const StrongRef<Canvas> &c : canvases)
canvaslist.push_back(c.get());
return setCanvas(canvaslist);
}
std::vector<Canvas *> Graphics::getCanvas() const
{
std::vector<Canvas *> canvases;
canvases.reserve(states.back().canvases.size());
for (const StrongRef<Canvas> &c : states.back().canvases)
canvases.push_back(c.get());
return canvases;
}
bool Graphics::isCanvasActive() const
{
return !states.back().canvases.empty();
}
bool Graphics::isCanvasActive(love::graphics::Canvas *canvas) const
{
for (const auto &c : states.back().canvases)
{
if (c.get() == canvas)
return true;
}
return false;
}
void Graphics::intersectScissor(const Rect &rect)
{
Rect currect = states.back().scissorRect;
if (!states.back().scissor)
{
currect.x = 0;
currect.y = 0;
currect.w = std::numeric_limits<int>::max();
currect.h = std::numeric_limits<int>::max();
}
int x1 = std::max(currect.x, rect.x);
int y1 = std::max(currect.y, rect.y);
int x2 = std::min(currect.x + currect.w, rect.x + rect.w);
int y2 = std::min(currect.y + currect.h, rect.y + rect.h);
Rect newrect = {x1, y1, std::max(0, x2 - x1), std::max(0, y2 - y1)};
setScissor(newrect);
}
bool Graphics::getScissor(Rect &rect) const
{
const DisplayState &state = states.back();
rect = state.scissorRect;
return state.scissor;
}
void Graphics::getStencilTest(CompareMode &compare, int &value)
{
const DisplayState &state = states.back();
compare = state.stencilCompare;
value = state.stencilTestValue;
}
Graphics::ColorMask Graphics::getColorMask() const
{
return states.back().colorMask;
}
Graphics::BlendMode Graphics::getBlendMode(BlendAlpha &alphamode) const
{
alphamode = states.back().blendAlphaMode;
return states.back().blendMode;
}
void Graphics::setDefaultFilter(const Texture::Filter &f)
{
Texture::defaultFilter = f;
states.back().defaultFilter = f;
}
const Texture::Filter &Graphics::getDefaultFilter() const
{
return Texture::defaultFilter;
}
void Graphics::setDefaultMipmapFilter(Texture::FilterMode filter, float sharpness)
{
Texture::defaultMipmapFilter = filter;
Texture::defaultMipmapSharpness = sharpness;
states.back().defaultMipmapFilter = filter;
states.back().defaultMipmapSharpness = sharpness;
}
void Graphics::getDefaultMipmapFilter(Texture::FilterMode *filter, float *sharpness) const
{
*filter = Texture::defaultMipmapFilter;
*sharpness = Texture::defaultMipmapSharpness;
}
void Graphics::setLineWidth(float width)
{
states.back().lineWidth = width;
}
void Graphics::setLineStyle(Graphics::LineStyle style)
{
states.back().lineStyle = style;
}
void Graphics::setLineJoin(Graphics::LineJoin join)
{
states.back().lineJoin = join;
}
float Graphics::getLineWidth() const
{
return states.back().lineWidth;
}
Graphics::LineStyle Graphics::getLineStyle() const
{
return states.back().lineStyle;
}
Graphics::LineJoin Graphics::getLineJoin() const
{
return states.back().lineJoin;
}
float Graphics::getPointSize() const
{
return states.back().pointSize;
}
bool Graphics::isWireframe() const
{
return states.back().wireframe;
}
void Graphics::captureScreenshot(const ScreenshotInfo &info)
{
pendingScreenshotCallbacks.push_back(info);
}
Graphics::StreamVertexData Graphics::requestStreamDraw(const StreamDrawRequest &req)
{
using namespace vertex;
@@ -205,6 +633,30 @@ Graphics::StreamVertexData Graphics::requestStreamDraw(const StreamDrawRequest &
return d;
}
/**
* Drawing
**/
void Graphics::print(const std::vector<Font::ColoredString> &str, const Matrix4 &m)
{
checkSetDefaultFont();
DisplayState &state = states.back();
if (state.font.get() != nullptr)
state.font->print(this, str, m, state.color);
}
void Graphics::printf(const std::vector<Font::ColoredString> &str, float wrap, Font::AlignMode align, const Matrix4 &m)
{
checkSetDefaultFont();
DisplayState &state = states.back();
if (state.font.get() != nullptr)
state.font->printf(this, str, wrap, align, m, state.color);
}
void Graphics::draw(Drawable *drawable, const Matrix4 &m)
{
drawable->draw(this, m);
@@ -216,7 +668,7 @@ void Graphics::draw(Texture *texture, Quad *quad, const Matrix4 &m)
}
/**
* Primitives
* Primitives (points, shapes, lines).
**/
void Graphics::points(const float *coords, const Colorf *colors, size_t numpoints)
@@ -524,6 +976,46 @@ void Graphics::polygon(DrawMode mode, const float *coords, size_t count)
}
}
void Graphics::push(StackType type)
{
if (stackTypeStack.size() == MAX_USER_STACK_DEPTH)
throw Exception("Maximum stack depth reached (more pushes than pops?)");
pushTransform();
pixelScaleStack.push_back(pixelScaleStack.back());
if (type == STACK_ALL)
states.push_back(states.back());
stackTypeStack.push_back(type);
}
void Graphics::pop()
{
if (stackTypeStack.size() < 1)
throw Exception("Minimum stack depth reached (more pops than pushes?)");
popTransform();
pixelScaleStack.pop_back();
if (stackTypeStack.back() == STACK_ALL)
{
DisplayState &newstate = states[states.size() - 2];
restoreStateChecked(newstate);
// The last two states in the stack should be equal now.
states.pop_back();
}
stackTypeStack.pop_back();
}
/**
* Transform and stack functions.
**/
const Matrix4 &Graphics::getTransform() const
{
return transformStack.back();
@@ -612,6 +1104,10 @@ Vector Graphics::inverseTransformPoint(Vector point)
return p;
}
/**
* Constants.
**/
bool Graphics::getConstant(const char *in, DrawMode &out)
{
return drawModes.find(in, out);