More code restructuring.

Move all love.graphics functionality that doesn’t call OpenGL out of the OpenGL backend Graphics class.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2016-12-30 18:36:54 -04:00
parent d94b363b39
commit f12596dd19
38 changed files with 1603 additions and 1431 deletions
+65
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/**
* Copyright (c) 2006-2016 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#pragma once
#include "image/Image.h"
#include "image/ImageData.h"
#include "Texture.h"
namespace love
{
namespace graphics
{
class Graphics;
class Canvas : public Texture
{
public:
static love::Type type;
struct Settings
{
PixelFormat format = PIXELFORMAT_NORMAL;
float pixeldensity = 1.0f;
int msaa = 0;
};
Canvas();
virtual ~Canvas();
virtual love::image::ImageData *newImageData(love::image::Image *module, int x, int y, int w, int h) = 0;
virtual int getMSAA() const = 0;
virtual int getRequestedMSAA() const = 0;
virtual ptrdiff_t getMSAAHandle() const = 0;
static int canvasCount;
private:
void drawv(Graphics *gfx, const Matrix4 &t, const Vertex *v) override;
}; // Canvas
} // graphics
} // love