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More code restructuring.
Move all love.graphics functionality that doesn’t call OpenGL out of the OpenGL backend Graphics class. --HG-- branch : minor
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/**
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* Copyright (c) 2006-2016 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#pragma once
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#include "image/Image.h"
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#include "image/ImageData.h"
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#include "Texture.h"
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namespace love
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{
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namespace graphics
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{
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class Graphics;
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class Canvas : public Texture
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{
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public:
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static love::Type type;
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struct Settings
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{
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PixelFormat format = PIXELFORMAT_NORMAL;
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float pixeldensity = 1.0f;
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int msaa = 0;
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};
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Canvas();
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virtual ~Canvas();
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virtual love::image::ImageData *newImageData(love::image::Image *module, int x, int y, int w, int h) = 0;
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virtual int getMSAA() const = 0;
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virtual int getRequestedMSAA() const = 0;
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virtual ptrdiff_t getMSAAHandle() const = 0;
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static int canvasCount;
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private:
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void drawv(Graphics *gfx, const Matrix4 &t, const Vertex *v) override;
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}; // Canvas
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} // graphics
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} // love
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