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Switch quads over to floats instead of ints (issue #285)
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@@ -226,12 +226,12 @@ namespace opengl
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int w_newQuad(lua_State * L)
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{
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int x = luaL_checkint(L, 1);
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int y = luaL_checkint(L, 2);
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int w = luaL_checkint(L, 3);
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int h = luaL_checkint(L, 4);
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int sw = luaL_checkint(L, 5);
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int sh = luaL_checkint(L, 6);
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int x = luaL_checknumber(L, 1);
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int y = luaL_checknumber(L, 2);
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int w = luaL_checknumber(L, 3);
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int h = luaL_checknumber(L, 4);
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int sw = luaL_checknumber(L, 5);
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int sh = luaL_checknumber(L, 6);
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Quad * frame = instance->newQuad(x, y, w, h, sw, sh);
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