Switch quads over to floats instead of ints (issue #285)

This commit is contained in:
Bart van Strien
2011-08-24 09:58:16 +02:00
parent ceab3f7a44
commit f0dad41f39
4 changed files with 32 additions and 32 deletions
@@ -226,12 +226,12 @@ namespace opengl
int w_newQuad(lua_State * L)
{
int x = luaL_checkint(L, 1);
int y = luaL_checkint(L, 2);
int w = luaL_checkint(L, 3);
int h = luaL_checkint(L, 4);
int sw = luaL_checkint(L, 5);
int sh = luaL_checkint(L, 6);
int x = luaL_checknumber(L, 1);
int y = luaL_checknumber(L, 2);
int w = luaL_checknumber(L, 3);
int h = luaL_checknumber(L, 4);
int sw = luaL_checknumber(L, 5);
int sh = luaL_checknumber(L, 6);
Quad * frame = instance->newQuad(x, y, w, h, sw, sh);