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Error instead of crash when love.graphics.newGeometry fails
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@@ -418,7 +418,15 @@ int w_newGeometry(lua_State *L)
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vertices.push_back(v);
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}
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Geometry *geom = instance->newGeometry(vertices);
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Geometry *geom = 0;
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try
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{
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geom = instance->newGeometry(vertices);
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}
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catch (love::Exception &e)
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{
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return luaL_error(L, "%s", e.what());
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}
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if (geom == 0)
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return luaL_error(L, "Could not create geometry.");
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