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Fixed Shader:sendColor incorrectly converting alpha from sRGB to linear RGB when gamma-correct rendering is enabled.
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@@ -184,7 +184,7 @@ static int w__Shader_sendFloat(lua_State *L, bool colors)
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for (int j = 0; j < (int) dimension; j++)
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for (int j = 0; j < (int) dimension; j++)
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{
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{
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// the fourth component (alpha) is always already linear, if it exists.
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// the fourth component (alpha) is always already linear, if it exists.
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if (gammacorrect && i < 4)
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if (gammacorrect && j < 3)
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values[i * dimension + j] = m.gammaToLinear(values[i * dimension + j] / 255.0f);
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values[i * dimension + j] = m.gammaToLinear(values[i * dimension + j] / 255.0f);
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else
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else
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values[i * dimension + j] /= 255.0f;
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values[i * dimension + j] /= 255.0f;
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