Fixed Shader:sendColor incorrectly converting alpha from sRGB to linear RGB when gamma-correct rendering is enabled.

This commit is contained in:
Alex Szpakowski
2015-12-29 01:30:45 -04:00
parent 1ad5a768f6
commit ef94e43af1
+1 -1
View File
@@ -184,7 +184,7 @@ static int w__Shader_sendFloat(lua_State *L, bool colors)
for (int j = 0; j < (int) dimension; j++)
{
// the fourth component (alpha) is always already linear, if it exists.
if (gammacorrect && i < 4)
if (gammacorrect && j < 3)
values[i * dimension + j] = m.gammaToLinear(values[i * dimension + j] / 255.0f);
else
values[i * dimension + j] /= 255.0f;