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vulkan: add support for uniform texture arrays
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@@ -74,6 +74,7 @@ private:
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void compileShaders();
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void createDescriptorSetLayout();
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void createPipelineLayout();
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void createDescriptorPoolSizes();
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void createStreamBuffers();
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void buildLocalUniforms(
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spirv_cross::Compiler &comp,
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@@ -89,6 +90,7 @@ private:
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VkDescriptorSetLayout descriptorSetLayout;
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VkPipelineLayout pipelineLayout;
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std::vector<VkDescriptorPoolSize> descriptorPoolSizes;
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// we don't know how much memory we need per frame for the uniform buffer descriptors
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// we keep a vector of stream buffers per frame in flight
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