Seed love.math.random when the math module is loaded, instead of in love.run.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-07-23 19:45:49 -03:00
parent d1d6fb6f68
commit ef5897b22c
3 changed files with 7 additions and 9 deletions
+7
View File
@@ -32,6 +32,9 @@
#include <list>
#include <iostream>
// C
#include <time.h>
using std::list;
using love::Vector2;
@@ -359,6 +362,10 @@ Math::Math()
{
// prevent the runtime from free()-ing this
retain();
RandomGenerator::Seed seed;
seed.b64 = (uint64) time(nullptr);
rng.setSeed(seed);
}
Math::~Math()
-5
View File
@@ -511,11 +511,6 @@ function love.init()
end
function love.run()
if love.math then
love.math.setRandomSeed(os.time())
end
if love.load then love.load(arg) end
-- We don't want the first frame's dt to include time taken by love.load.
-4
View File
@@ -952,10 +952,6 @@ const unsigned char boot_lua[] =
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