mirror of
https://github.com/love2d/love.git
synced 2026-08-16 16:20:42 +02:00
vulkan: implement getRendererInfo
This commit is contained in:
@@ -48,7 +48,16 @@ namespace love {
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return "love.graphics.vulkan";
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}
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Graphics::Graphics() {
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const VkDevice Graphics::getDevice() const {
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return device;
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}
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const VkPhysicalDevice Graphics::getPhysicalDevice() const {
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return physicalDevice;
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}
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const VmaAllocator Graphics::getVmaAllocator() const {
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return vmaAllocator;
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}
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Graphics::~Graphics() {
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@@ -294,6 +303,19 @@ namespace love {
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created = false;
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cleanup();
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}
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Graphics::RendererInfo Graphics::getRendererInfo() const {
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VkPhysicalDeviceProperties deviceProperties;
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vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
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Graphics::RendererInfo info;
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info.device = deviceProperties.deviceName;
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info.vendor = Vulkan::getVendorName(deviceProperties.vendorID);
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info.version = Vulkan::getVulkanApiVersion(deviceProperties.apiVersion);
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info.name = "Vulkan";
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return info;
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}
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void Graphics::draw(const DrawIndexedCommand& cmd) {
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std::cout << "drawIndexed ";
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@@ -356,12 +378,8 @@ namespace love {
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bool Graphics::isPixelFormatSupported(PixelFormat format, uint32 usage, bool sRGB) {
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std::cout << "isPixelFormatSupported ";
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switch (format) {
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case PIXELFORMAT_LA8_UNORM:
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return false;
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default:
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return true;
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}
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return true;
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}
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void Graphics::drawQuads(int start, int count, const VertexAttributes& attributes, const BufferBindings& buffers, graphics::Texture* texture) {
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@@ -431,6 +449,10 @@ namespace love {
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// END IMPLEMENTATION OVERRIDDEN FUNCTIONS
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void Graphics::setTexture(graphics::Texture* texture) {
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currentTexture = texture;
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}
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void Graphics::updatedBatchedDrawBuffers() {
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batchedDrawState.vb[0] = batchedDrawBuffers[currentFrame].vertexBuffer1;
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batchedDrawState.vb[0]->nextFrame();
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@@ -456,7 +478,7 @@ namespace love {
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graphics::StreamBuffer* Graphics::getUniformBuffer() {
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auto data = getCurrentBuiltinUniformData();
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for (auto it : uniformBufferMap) {
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for (auto &it : uniformBufferMap) {
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if (it.first == data) {
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return it.second;
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}
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@@ -556,7 +578,7 @@ namespace love {
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appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0); //todo, get this version from somewhere else?
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appInfo.pEngineName = "LOVE Engine";
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appInfo.engineVersion = VK_MAKE_VERSION(VERSION_MAJOR, VERSION_MINOR, VERSION_REV);
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appInfo.apiVersion = VK_API_VERSION_1_0;
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appInfo.apiVersion = VK_API_VERSION_1_3;
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VkInstanceCreateInfo createInfo{};
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createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
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@@ -682,6 +704,12 @@ namespace love {
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if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
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score += 1000;
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}
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if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU) {
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score += 100;
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}
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if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU) {
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score += 10;
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}
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// definitely needed
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@@ -710,7 +738,7 @@ namespace love {
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return score;
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}
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Graphics::QueueFamilyIndices Graphics::findQueueFamilies(VkPhysicalDevice device) {
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QueueFamilyIndices Graphics::findQueueFamilies(VkPhysicalDevice device) {
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QueueFamilyIndices indices;
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uint32_t queueFamilyCount = 0;
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@@ -761,16 +789,12 @@ namespace love {
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VkPhysicalDeviceFeatures deviceFeatures{};
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deviceFeatures.samplerAnisotropy = VK_TRUE;
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VkPhysicalDeviceFeatures2 deviceFeatures2{};
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deviceFeatures2.features.robustBufferAccess = VK_TRUE;
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deviceFeatures2.pNext = nullptr;
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VkDeviceCreateInfo createInfo{};
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createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
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createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size());
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createInfo.pQueueCreateInfos = queueCreateInfos.data();
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createInfo.pEnabledFeatures = &deviceFeatures;
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createInfo.pNext = &deviceFeatures2;
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createInfo.pNext = nullptr;
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createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
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createInfo.ppEnabledExtensionNames = deviceExtensions.data();
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@@ -804,7 +828,9 @@ namespace love {
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allocatorCreateInfo.instance = instance;
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allocatorCreateInfo.pVulkanFunctions = &vulkanFunctions;
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vmaCreateAllocator(&allocatorCreateInfo, &vmaAllocator);
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if (vmaCreateAllocator(&allocatorCreateInfo, &vmaAllocator) != VK_SUCCESS) {
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throw love::Exception("failed to create vma allocator");
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}
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}
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void Graphics::createSurface() {
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@@ -815,7 +841,7 @@ namespace love {
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}
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}
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Graphics::SwapChainSupportDetails Graphics::querySwapChainSupport(VkPhysicalDevice device) {
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SwapChainSupportDetails Graphics::querySwapChainSupport(VkPhysicalDevice device) {
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SwapChainSupportDetails details;
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vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, surface, &details.capabilities);
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@@ -1416,7 +1442,7 @@ namespace love {
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quadIndexBuffer->unmap(size);
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}
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bool operator==(const Graphics::GraphicsPipelineConfiguration& first, const Graphics::GraphicsPipelineConfiguration& other) {
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bool operator==(const GraphicsPipelineConfiguration& first, const GraphicsPipelineConfiguration& other) {
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if (first.vertexInputAttributeDescriptions.size() != other.vertexInputAttributeDescriptions.size()) {
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return false;
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}
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@@ -19,25 +19,61 @@
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namespace love {
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namespace graphics {
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namespace vulkan {
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struct GraphicsPipelineConfiguration {
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std::vector<VkVertexInputBindingDescription> vertexInputBindingDescriptions;
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std::vector<VkVertexInputAttributeDescription> vertexInputAttributeDescriptions;
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friend static bool operator==(const GraphicsPipelineConfiguration& first, const GraphicsPipelineConfiguration& other);
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};
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struct DecriptorSetConfiguration {
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graphics::Texture* texture;
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graphics::StreamBuffer* buffer;
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bool operator==(const DecriptorSetConfiguration& conf2) {
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return this->texture == conf2.texture && this->buffer == conf2.buffer;
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}
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};
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struct BatchedDrawBuffers {
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StreamBuffer* vertexBuffer1;
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StreamBuffer* vertexBuffer2;
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StreamBuffer* indexBuffer;
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StreamBuffer* constantColorBuffer;
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~BatchedDrawBuffers() {
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delete vertexBuffer1;
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delete vertexBuffer2;
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delete indexBuffer;
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delete constantColorBuffer;
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}
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};
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struct QueueFamilyIndices {
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std::optional<uint32_t> graphicsFamily;
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std::optional<uint32_t> presentFamily;
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bool isComplete() {
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return graphicsFamily.has_value() && presentFamily.has_value();
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}
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};
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struct SwapChainSupportDetails {
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VkSurfaceCapabilitiesKHR capabilities;
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std::vector<VkSurfaceFormatKHR> formats;
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std::vector<VkPresentModeKHR> presentModes;
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};
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class Graphics final : public love::graphics::Graphics {
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public:
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Graphics();
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Graphics() = default;
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virtual ~Graphics();
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const char* getName() const override;
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const VkDevice getDevice() const {
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return device;
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}
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const VkPhysicalDevice getPhysicalDevice() const {
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return physicalDevice;
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}
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const VmaAllocator getVmaAllocator() const {
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return vmaAllocator;
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}
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const VkDevice getDevice() const;
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const VkPhysicalDevice getPhysicalDevice() const;
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const VmaAllocator getVmaAllocator() const;
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// implementation for virtual functions
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love::graphics::Texture* newTexture(const love::graphics::Texture::Settings& settings, const love::graphics::Texture::Slices* data = nullptr) override {
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@@ -69,7 +105,7 @@ namespace love {
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bool isPixelFormatSupported(PixelFormat format, uint32 usage, bool sRGB = false) override;
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Renderer getRenderer() const override { std::cout << "getRenderer "; return RENDERER_VULKAN; }
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bool usesGLSLES() const override { std::cout << "usesGLSES "; return false; }
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RendererInfo getRendererInfo() const override { std::cout << "getRendererInfo "; return {}; }
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RendererInfo getRendererInfo() const override;
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void draw(const DrawCommand& cmd) override { std::cout << "draw "; }
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void draw(const DrawIndexedCommand& cmd) override;
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void drawQuads(int start, int count, const VertexAttributes& attributes, const BufferBindings& buffers, graphics::Texture* texture) override;
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@@ -80,22 +116,6 @@ namespace love {
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VkCommandBuffer beginSingleTimeCommands();
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void endSingleTimeCommands(VkCommandBuffer);
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struct GraphicsPipelineConfiguration {
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std::vector<VkVertexInputBindingDescription> vertexInputBindingDescriptions;
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std::vector<VkVertexInputAttributeDescription> vertexInputAttributeDescriptions;
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friend static bool operator==(const GraphicsPipelineConfiguration& first, const GraphicsPipelineConfiguration& other);
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};
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struct DecriptorSetConfiguration {
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graphics::Texture* texture;
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graphics::StreamBuffer* buffer;
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bool operator==(const DecriptorSetConfiguration& conf2) {
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return this->texture == conf2.texture && this->buffer == conf2.buffer;
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}
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};
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void setShader(Shader*);
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protected:
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@@ -114,58 +134,6 @@ namespace love {
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void setRenderTargetsInternal(const RenderTargets& rts, int pixelw, int pixelh, bool hasSRGBtexture) override { std::cout << "setRenderTargetsInternal "; }
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private:
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graphics::Texture* currentTexture;
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void setTexture(graphics::Texture* texture) {
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currentTexture = texture;
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}
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VkDescriptorSet* getDescriptorSet(int currentFrame);
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graphics::StreamBuffer* getUniformBuffer();
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std::vector<std::pair<graphics::Shader::BuiltinUniformData, graphics::StreamBuffer*>> uniformBufferMap;
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std::vector<std::pair<DecriptorSetConfiguration, std::vector<VkDescriptorSet>>> descriptorSetsMap;
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struct BatchedDrawBuffers {
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StreamBuffer* vertexBuffer1;
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StreamBuffer* vertexBuffer2;
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StreamBuffer* indexBuffer;
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StreamBuffer* constantColorBuffer;
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~BatchedDrawBuffers() {
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delete vertexBuffer1;
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delete vertexBuffer2;
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delete indexBuffer;
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delete constantColorBuffer;
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}
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};
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// we need an array of draw buffers, since the frames are being rendered asynchronously
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// and we can't (or shouldn't) update the contents of the buffers while they're still in flight / being rendered.
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std::vector<BatchedDrawBuffers> batchedDrawBuffers;
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void updatedBatchedDrawBuffers();
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void createVulkanVertexFormat(VertexAttributes vertexAttributes, bool& useConstantVertexColor, GraphicsPipelineConfiguration& configuration);
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StreamBuffer* quadIndexBuffer = nullptr;
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// vulkan specific member functions and variables
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struct QueueFamilyIndices {
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std::optional<uint32_t> graphicsFamily;
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std::optional<uint32_t> presentFamily;
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bool isComplete() {
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return graphicsFamily.has_value() && presentFamily.has_value();
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}
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};
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struct SwapChainSupportDetails {
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VkSurfaceCapabilitiesKHR capabilities;
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std::vector<VkSurfaceFormatKHR> formats;
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std::vector<VkPresentModeKHR> presentModes;
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};
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void createVulkanInstance();
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bool checkValidationSupport();
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void pickPhysicalDevice();
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@@ -201,37 +169,49 @@ namespace love {
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void ensureGraphicsPipelineConfiguration(GraphicsPipelineConfiguration);
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graphics::StreamBuffer* createUniformBufferFromData(graphics::Shader::BuiltinUniformData);
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graphics::Shader::BuiltinUniformData getCurrentBuiltinUniformData();
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void setTexture(graphics::Texture* texture);
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void updatedBatchedDrawBuffers();
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VkDescriptorSet* getDescriptorSet(int currentFrame);
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graphics::StreamBuffer* getUniformBuffer();
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void createVulkanVertexFormat(VertexAttributes vertexAttributes, bool& useConstantVertexColor, GraphicsPipelineConfiguration& configuration);
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VkInstance instance;
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VkInstance instance = VK_NULL_HANDLE;
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VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
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VkDevice device;
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VkQueue graphicsQueue;
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VkQueue presentQueue;
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VkSurfaceKHR surface;
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VkSwapchainKHR swapChain;
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VkDevice device = VK_NULL_HANDLE;
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VkQueue graphicsQueue = VK_NULL_HANDLE;
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VkQueue presentQueue = VK_NULL_HANDLE;
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VkSurfaceKHR surface = VK_NULL_HANDLE;
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VkSwapchainKHR swapChain = VK_NULL_HANDLE;
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std::vector<VkImage> swapChainImages;
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VkFormat swapChainImageFormat;
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VkExtent2D swapChainExtent;
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VkFormat swapChainImageFormat = VK_FORMAT_UNDEFINED;
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VkExtent2D swapChainExtent = VkExtent2D();
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std::vector<VkImageView> swapChainImageViews;
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VkDescriptorSetLayout descriptorSetLayout;
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VkPipelineLayout pipelineLayout;
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VkRenderPass renderPass;
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VkDescriptorSetLayout descriptorSetLayout = VK_NULL_HANDLE;
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VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
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VkRenderPass renderPass = VK_NULL_HANDLE;
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VkPipeline currentGraphicsPipeline = VK_NULL_HANDLE;
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std::vector<std::pair<GraphicsPipelineConfiguration, VkPipeline>> graphicsPipelines; // FIXME improve performance by using a hash map
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std::vector<VkFramebuffer> swapChainFramBuffers;
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VkCommandPool commandPool;
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VkCommandPool commandPool = VK_NULL_HANDLE;
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std::vector<VkCommandBuffer> commandBuffers;
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VkClearValue clearColor = { {{0.0f, 0.0f, 0.0f, 1.0f}} };
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VkDescriptorPool descriptorPool;
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VkDescriptorPool descriptorPool = VK_NULL_HANDLE;
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std::vector<VkSemaphore> imageAvailableSemaphores;
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std::vector<VkSemaphore> renderFinishedSemaphores;
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std::vector<VkFence> inFlightFences;
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std::vector<VkFence> imagesInFlight;
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size_t currentFrame = 0;
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uint32_t imageIndex;
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uint32_t imageIndex = 0;
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bool framebufferResized = false;
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VmaAllocator vmaAllocator;
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graphics::Texture* standardTexture;
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VmaAllocator vmaAllocator = VK_NULL_HANDLE;
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graphics::Texture* standardTexture = nullptr;
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// we need an array of draw buffers, since the frames are being rendered asynchronously
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// and we can't (or shouldn't) update the contents of the buffers while they're still in flight / being rendered.
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std::vector<BatchedDrawBuffers> batchedDrawBuffers;
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StreamBuffer* quadIndexBuffer = nullptr;
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graphics::Texture* currentTexture = nullptr;
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std::vector<std::pair<graphics::Shader::BuiltinUniformData, graphics::StreamBuffer*>> uniformBufferMap;
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std::vector<std::pair<DecriptorSetConfiguration, std::vector<VkDescriptorSet>>> descriptorSetsMap;
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};
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}
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}
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@@ -1,5 +1,8 @@
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#include "Vulkan.h"
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#include <sstream>
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namespace love {
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namespace graphics {
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namespace vulkan {
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@@ -257,6 +260,32 @@ namespace love {
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return textureFormat;
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}
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// values taken from https://pcisig.com/membership/member-companies
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// as specified at https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/VkPhysicalDeviceProperties.html
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std::string Vulkan::getVendorName(uint32_t vendorId) {
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switch (vendorId) {
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case 4318:
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return "Nvidia";
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case 8086:
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return "Intel";
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case 4130:
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return "Advanced Micro Devices";
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default:
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return "unknown";
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}
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}
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std::string Vulkan::getVulkanApiVersion(uint32_t version) {
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std::stringstream ss;
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ss << VK_API_VERSION_VARIANT(version)
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<< "." << VK_API_VERSION_MAJOR(version)
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<< "." << VK_API_VERSION_MINOR(version)
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<< "." << VK_API_VERSION_PATCH(version);
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return ss.str();
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}
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}
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}
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}
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@@ -20,6 +20,8 @@ namespace love {
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public:
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static VkFormat getVulkanVertexFormat(DataFormat format);
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static TextureFormat getTextureFormat(PixelFormat);
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static std::string getVendorName(uint32_t vendorId);
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static std::string getVulkanApiVersion(uint32_t apiVersion);
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};
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}
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}
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