Renamed Shader:getExternVariable to Shader:getUniformVariable. The "extern" alias for shader uniforms is considered deprecated, although it still exists.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2016-09-01 18:15:25 -03:00
parent 0ca5e57c3f
commit ee79038572
3 changed files with 12 additions and 12 deletions
+1 -1
View File
@@ -621,7 +621,7 @@ int Shader::getTextureUnit(const std::string &name)
return texunit; return texunit;
} }
Shader::UniformType Shader::getExternVariable(const std::string &name, int &components, int &count) Shader::UniformType Shader::getUniformVariable(const std::string &name, int &components, int &count)
{ {
auto it = uniforms.find(name); auto it = uniforms.find(name);
+7 -7
View File
@@ -55,7 +55,7 @@ public:
STAGE_MAX_ENUM STAGE_MAX_ENUM
}; };
// Built-in uniform (extern) variables. // Built-in uniform variables.
enum BuiltinUniform enum BuiltinUniform
{ {
BUILTIN_TRANSFORM_MATRIX = 0, BUILTIN_TRANSFORM_MATRIX = 0,
@@ -70,7 +70,7 @@ public:
BUILTIN_MAX_ENUM BUILTIN_MAX_ENUM
}; };
// Types of potential uniform (extern) variables used in love's shaders. // Types of potential uniform variables used in love's shaders.
enum UniformType enum UniformType
{ {
UNIFORM_FLOAT, UNIFORM_FLOAT,
@@ -169,16 +169,16 @@ public:
/** /**
* Gets the type, number of components, and number of array elements of * Gets the type, number of components, and number of array elements of
* an active 'extern' (uniform) variable in the shader. If a uniform * an active uniform variable in the shader. If a uniform variable with the
* variable with the specified name doesn't exist, returns UNIFORM_UNKNOWN * specified name doesn't exist, returns UNIFORM_UNKNOWN and sets the
* and sets the 'components' and 'count' values to 0. * 'components' and 'count' values to 0.
* *
* @param name The name of the uniform variable in the source code. * @param name The name of the uniform variable in the source code.
* @param[out] components Number of components of the variable (2 for vec2.) * @param[out] components Number of components of the variable (2 for vec2.)
* @param[out] count Number of array elements, if the variable is an array. * @param[out] count Number of array elements, if the variable is an array.
* @return The base type of the uniform variable. * @return The base type of the uniform variable.
**/ **/
UniformType getExternVariable(const std::string &name, int &components, int &count); UniformType getUniformVariable(const std::string &name, int &components, int &count);
GLint getAttribLocation(const std::string &name); GLint getAttribLocation(const std::string &name);
@@ -221,7 +221,7 @@ public:
private: private:
// Represents a single uniform/extern shader variable. // Represents a single uniform shader variable.
struct Uniform struct Uniform
{ {
GLint location; GLint location;
+4 -4
View File
@@ -324,7 +324,7 @@ int w_Shader_send(lua_State *L)
return luaL_argerror(L, 3, "number, boolean, table, image, or canvas expected"); return luaL_argerror(L, 3, "number, boolean, table, image, or canvas expected");
} }
int w_Shader_getExternVariable(lua_State *L) int w_Shader_getUniformVariable(lua_State *L)
{ {
Shader *shader = luax_checkshader(L, 1); Shader *shader = luax_checkshader(L, 1);
const char *name = luaL_checkstring(L, 2); const char *name = luaL_checkstring(L, 2);
@@ -333,14 +333,14 @@ int w_Shader_getExternVariable(lua_State *L)
int arrayelements = 0; int arrayelements = 0;
Shader::UniformType type = Shader::UNIFORM_UNKNOWN; Shader::UniformType type = Shader::UNIFORM_UNKNOWN;
type = shader->getExternVariable(name, components, arrayelements); type = shader->getUniformVariable(name, components, arrayelements);
// Check if the variable exists (function will set components to 0 if not.) // Check if the variable exists (function will set components to 0 if not.)
if (components > 0) if (components > 0)
{ {
const char *tname = nullptr; const char *tname = nullptr;
if (!Shader::getConstant(type, tname)) if (!Shader::getConstant(type, tname))
return luaL_error(L, "Unknown extern variable type name."); return luaL_error(L, "Unknown uniform variable type name.");
lua_pushstring(L, tname); lua_pushstring(L, tname);
lua_pushinteger(L, components); lua_pushinteger(L, components);
@@ -366,7 +366,7 @@ static const luaL_Reg w_Shader_functions[] =
{ "sendMatrix", w_Shader_sendMatrix }, { "sendMatrix", w_Shader_sendMatrix },
{ "sendTexture", w_Shader_sendTexture }, { "sendTexture", w_Shader_sendTexture },
{ "send", w_Shader_send }, { "send", w_Shader_send },
{ "getExternVariable", w_Shader_getExternVariable }, { "getUniformVariable", w_Shader_getUniformVariable },
{ 0, 0 } { 0, 0 }
}; };