Color values in love's APIs are now in the range of [0, 1] rather than [0, 255].

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2016-01-31 10:49:29 -04:00
parent 50087bd60e
commit ed933847f8
19 changed files with 126 additions and 144 deletions
+15 -15
View File
@@ -58,7 +58,7 @@ int w_clear(lua_State *L)
Colorf color;
if (lua_isnoneornil(L, 1))
color.set(0, 0, 0, 0);
color.set(0.0, 0.0, 0.0, 0.0);
else if (lua_istable(L, 1))
{
std::vector<Graphics::OptionalColorf> colors((size_t) lua_gettop(L));
@@ -78,7 +78,7 @@ int w_clear(lua_State *L)
colors[i].r = (float) luaL_checknumber(L, -4);
colors[i].g = (float) luaL_checknumber(L, -3);
colors[i].b = (float) luaL_checknumber(L, -2);
colors[i].a = (float) luaL_optnumber(L, -1, 255);
colors[i].a = (float) luaL_optnumber(L, -1, 1.0);
lua_pop(L, 4);
}
@@ -91,7 +91,7 @@ int w_clear(lua_State *L)
color.r = (float) luaL_checknumber(L, 1);
color.g = (float) luaL_checknumber(L, 2);
color.b = (float) luaL_checknumber(L, 3);
color.a = (float) luaL_optnumber(L, 4, 255);
color.a = (float) luaL_optnumber(L, 4, 1.0);
}
luax_catchexcept(L, [&]() { instance()->clear(color); });
@@ -706,10 +706,10 @@ static Mesh *newStandardMesh(lua_State *L)
v.s = (float) luaL_optnumber(L, -6, 0.0);
v.t = (float) luaL_optnumber(L, -5, 0.0);
v.r = (unsigned char) luaL_optnumber(L, -4, 255);
v.g = (unsigned char) luaL_optnumber(L, -3, 255);
v.b = (unsigned char) luaL_optnumber(L, -2, 255);
v.a = (unsigned char) luaL_optnumber(L, -1, 255);
v.r = (unsigned char) (luaL_optnumber(L, -4, 1.0) * 255.0);
v.g = (unsigned char) (luaL_optnumber(L, -3, 1.0) * 255.0);
v.b = (unsigned char) (luaL_optnumber(L, -2, 1.0) * 255.0);
v.a = (unsigned char) (luaL_optnumber(L, -1, 1.0) * 255.0);
lua_pop(L, 9);
vertices.push_back(v);
@@ -911,7 +911,7 @@ int w_setColor(lua_State *L)
c.r = (float) luaL_checknumber(L, -4);
c.g = (float) luaL_checknumber(L, -3);
c.b = (float) luaL_checknumber(L, -2);
c.a = (float) luaL_optnumber(L, -1, 255);
c.a = (float) luaL_optnumber(L, -1, 1.0);
lua_pop(L, 4);
}
@@ -920,7 +920,7 @@ int w_setColor(lua_State *L)
c.r = (float) luaL_checknumber(L, 1);
c.g = (float) luaL_checknumber(L, 2);
c.b = (float) luaL_checknumber(L, 3);
c.a = (float) luaL_optnumber(L, 4, 255);
c.a = (float) luaL_optnumber(L, 4, 1.0);
}
instance()->setColor(c);
return 0;
@@ -947,7 +947,7 @@ int w_setBackgroundColor(lua_State *L)
c.r = (float) luaL_checknumber(L, -4);
c.g = (float) luaL_checknumber(L, -3);
c.b = (float) luaL_checknumber(L, -2);
c.a = (float) luaL_optnumber(L, -1, 255);
c.a = (float) luaL_optnumber(L, -1, 1.0);
lua_pop(L, 4);
}
@@ -956,7 +956,7 @@ int w_setBackgroundColor(lua_State *L)
c.r = (float) luaL_checknumber(L, 1);
c.g = (float) luaL_checknumber(L, 2);
c.b = (float) luaL_checknumber(L, 3);
c.a = (float) luaL_optnumber(L, 4, 255);
c.a = (float) luaL_optnumber(L, 4, 1.0);
}
instance()->setBackgroundColor(c);
return 0;
@@ -1635,10 +1635,10 @@ int w_points(lua_State *L)
coords[i * 2 + 0] = luax_tofloat(L, -6);
coords[i * 2 + 1] = luax_tofloat(L, -5);
colors[i * 4 + 0] = (uint8) luaL_optnumber(L, -4, 255);
colors[i * 4 + 1] = (uint8) luaL_optnumber(L, -3, 255);
colors[i * 4 + 2] = (uint8) luaL_optnumber(L, -2, 255);
colors[i * 4 + 3] = (uint8) luaL_optnumber(L, -1, 255);
colors[i * 4 + 0] = (uint8) (luaL_optnumber(L, -4, 1.0) * 255.0);
colors[i * 4 + 1] = (uint8) (luaL_optnumber(L, -3, 1.0) * 255.0);
colors[i * 4 + 2] = (uint8) (luaL_optnumber(L, -2, 1.0) * 255.0);
colors[i * 4 + 3] = (uint8) (luaL_optnumber(L, -1, 1.0) * 255.0);
lua_pop(L, 7);
}