lines can render more than 65k vertices (resolves issue #1356).

This commit is contained in:
Alex Szpakowski
2019-09-28 18:34:56 -03:00
parent 157282ec7e
commit ed537c4f6a
2 changed files with 63 additions and 39 deletions
+13 -13
View File
@@ -73,7 +73,7 @@ protected:
virtual void calc_overdraw_vertex_count(bool is_looping);
virtual void render_overdraw(const std::vector<Vector2> &normals, float pixel_size, bool is_looping);
virtual void fill_color_array(Color32 constant_color, Color32 *colors);
virtual void fill_color_array(Color32 constant_color, Color32 *colors, int count);
/** Calculate line boundary points.
*
@@ -131,12 +131,12 @@ public:
protected:
virtual void calc_overdraw_vertex_count(bool is_looping);
virtual void render_overdraw(const std::vector<Vector2> &normals, float pixel_size, bool is_looping);
virtual void fill_color_array(Color32 constant_color, Color32 *colors);
virtual void renderEdge(std::vector<Vector2> &anchors, std::vector<Vector2> &normals,
Vector2 &s, float &len_s, Vector2 &ns,
const Vector2 &q, const Vector2 &r, float hw);
void calc_overdraw_vertex_count(bool is_looping) override;
void render_overdraw(const std::vector<Vector2> &normals, float pixel_size, bool is_looping) override;
void fill_color_array(Color32 constant_color, Color32 *colors, int count) override;
void renderEdge(std::vector<Vector2> &anchors, std::vector<Vector2> &normals,
Vector2 &s, float &len_s, Vector2 &ns, const Vector2 &q,
const Vector2 &r, float hw) override;
}; // NoneJoinPolyline
@@ -156,9 +156,9 @@ public:
protected:
virtual void renderEdge(std::vector<Vector2> &anchors, std::vector<Vector2> &normals,
Vector2 &s, float &len_s, Vector2 &ns,
const Vector2 &q, const Vector2 &r, float hw);
void renderEdge(std::vector<Vector2> &anchors, std::vector<Vector2> &normals,
Vector2 &s, float &len_s, Vector2 &ns, const Vector2 &q,
const Vector2 &r, float hw) override;
}; // MiterJoinPolyline
@@ -178,9 +178,9 @@ public:
protected:
virtual void renderEdge(std::vector<Vector2> &anchors, std::vector<Vector2> &normals,
Vector2 &s, float &len_s, Vector2 &ns,
const Vector2 &q, const Vector2 &r, float hw);
void renderEdge(std::vector<Vector2> &anchors, std::vector<Vector2> &normals,
Vector2 &s, float &len_s, Vector2 &ns, const Vector2 &q,
const Vector2 &r, float hw) override;
}; // BevelJoinPolyline