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lines can render more than 65k vertices (resolves issue #1356).
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@@ -73,7 +73,7 @@ protected:
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virtual void calc_overdraw_vertex_count(bool is_looping);
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virtual void render_overdraw(const std::vector<Vector2> &normals, float pixel_size, bool is_looping);
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virtual void fill_color_array(Color32 constant_color, Color32 *colors);
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virtual void fill_color_array(Color32 constant_color, Color32 *colors, int count);
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/** Calculate line boundary points.
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*
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@@ -131,12 +131,12 @@ public:
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protected:
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virtual void calc_overdraw_vertex_count(bool is_looping);
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virtual void render_overdraw(const std::vector<Vector2> &normals, float pixel_size, bool is_looping);
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virtual void fill_color_array(Color32 constant_color, Color32 *colors);
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virtual void renderEdge(std::vector<Vector2> &anchors, std::vector<Vector2> &normals,
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Vector2 &s, float &len_s, Vector2 &ns,
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const Vector2 &q, const Vector2 &r, float hw);
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void calc_overdraw_vertex_count(bool is_looping) override;
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void render_overdraw(const std::vector<Vector2> &normals, float pixel_size, bool is_looping) override;
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void fill_color_array(Color32 constant_color, Color32 *colors, int count) override;
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void renderEdge(std::vector<Vector2> &anchors, std::vector<Vector2> &normals,
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Vector2 &s, float &len_s, Vector2 &ns, const Vector2 &q,
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const Vector2 &r, float hw) override;
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}; // NoneJoinPolyline
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@@ -156,9 +156,9 @@ public:
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protected:
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virtual void renderEdge(std::vector<Vector2> &anchors, std::vector<Vector2> &normals,
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Vector2 &s, float &len_s, Vector2 &ns,
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const Vector2 &q, const Vector2 &r, float hw);
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void renderEdge(std::vector<Vector2> &anchors, std::vector<Vector2> &normals,
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Vector2 &s, float &len_s, Vector2 &ns, const Vector2 &q,
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const Vector2 &r, float hw) override;
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}; // MiterJoinPolyline
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@@ -178,9 +178,9 @@ public:
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protected:
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virtual void renderEdge(std::vector<Vector2> &anchors, std::vector<Vector2> &normals,
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Vector2 &s, float &len_s, Vector2 &ns,
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const Vector2 &q, const Vector2 &r, float hw);
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void renderEdge(std::vector<Vector2> &anchors, std::vector<Vector2> &normals,
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Vector2 &s, float &len_s, Vector2 &ns, const Vector2 &q,
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const Vector2 &r, float hw) override;
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}; // BevelJoinPolyline
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